Brimhaven Agility Arena is my favorite place to train Agility. It's very "active" and challenging at almost any level, and gives some of the best rewards (even the XP gained from the obstacles is good). At 20 Agility, you can negotiate about half of the obstacles, and while you probably won't get a lot of tickets, the XP gained from traversing the obstacles can make the trip there worth it.
At 40 Agility, you are capable of negotiating all of the obstacles at Brimhaven Agility Arena, but due to the nature of some of the traps, you still have to be careful. Dart traps lower your Agility by 2 every time they hit you. Risking these traps at lower level can put those 40 Agility obstacles out of your reach. This makes taking an agility potion or two a good idea.
The key to Brimhaven is longevity. The longer you can stay, the more tickets you'll get for your 200 gp. The traps deal damage depending on how many hit points you have: the more hit points you have, the more damage you take. The trick is keeping your hit points under 20. The best food to do this is cake: they only heal 3 points, and you can use each cake 3 times. This, in effect, taking 27 cakes gives you 81 pieces of food (you need 1 space for the 200 gp)!
It helps your longevity to get to know the layout of Brimhaven. Knowing where the worst traps are can help you plan your path so you don't have to encounter them. Dart traps can really ruin your day after a few failures, and falling off the hand holds (more often than not) will cause you to miss tagging a pilar.
Lastly, maintain your patience. I've trained Agility beyond 70 exclusively at Brimhaven on other characters, and even at higher levels you miss tags. And once you miss a tag, it's not uncommon to miss two or three times (or more) in a row before catching up.
I decide I'm going to work straight through to 50 Agility. I'll need to acquire about 200 tickets, cashed in 100 at a time. This is just an estimation, since I don't really know how much XP I'll get from the obstacles. I'll make a log of how many tickets I get per inventory of cakes.
First trip: 115 tickets (100 turned in for 47 Agility)
Second trip: 48 Agility from obstacles, 100 tickets with about 8 cakes left (51 Agility)
This gets me to my goal, and knocks another requirement off the list.
Showing posts with label Agility. Show all posts
Showing posts with label Agility. Show all posts
Saturday, May 24, 2008
Wednesday, May 14, 2008
Chapter 3: Episode 5-Agility from 25-40
I need a bunch of Agility levels before I can do Legends. There are two places I could go at this point:
Gnome Stronghold: I could go and walk in a circle, over the same obstacles, time and time again. And go mad. I hate the Gnome Stronghold, and won't go back now that I don't have to. I'm just making it clear that it's an option at 25 Agility.
Skull Ball: A time-sensitive game where you kick a skull through goals on a course. Imagine if the Aadams Family mixed soccer and croquette. Best of all: the faster I complete the course, the better the reward! The only drawback? You gotta do a quest. Oh gee...turns out I need a few of those anyways!
The quest is Creature of Fenkenstrain. It's an incredibly easy quest that gives you a ring which (after another quest) at some point will have some good benefits. Right now, all it does is keep the werewolves at the agility course from wanting to have you over for dinner. I already have everything but the bronze wires in my bank, and since I have a little money, I save time by buying bronze bars and making them myself (it saves me a trip to Lumbridge or Al Kharid). If you have a dueling ring and an ectophial, this quest will take every bit of 30 minutes.
Quest Complete: 2 Quest Points, 1,000 Thieving experience, Ring of Charos (29 Thieving)
Then I head on to Skull Ball after I bank all my gear. I grab all the strange fruit I have in my bank in case I need run energy.
The trick to Skull Ball is knowing the course, and knowing how the skull reacts to kicks and hitting walls. Since the course never changes, you can use this knowledge to plan your kicks efficiently, thus taking less time. The trick is knowing what you want to do a couple of kicks in advance, so you can kick, and then run to about where the ball will stop.
Times through: About 30 (I may have missed a couple)
Best Time: 2:33
Now that I have 40 Agility, I'll train Agility at Brimhaven Agility Arena.
Gnome Stronghold: I could go and walk in a circle, over the same obstacles, time and time again. And go mad. I hate the Gnome Stronghold, and won't go back now that I don't have to. I'm just making it clear that it's an option at 25 Agility.
Skull Ball: A time-sensitive game where you kick a skull through goals on a course. Imagine if the Aadams Family mixed soccer and croquette. Best of all: the faster I complete the course, the better the reward! The only drawback? You gotta do a quest. Oh gee...turns out I need a few of those anyways!
The quest is Creature of Fenkenstrain. It's an incredibly easy quest that gives you a ring which (after another quest) at some point will have some good benefits. Right now, all it does is keep the werewolves at the agility course from wanting to have you over for dinner. I already have everything but the bronze wires in my bank, and since I have a little money, I save time by buying bronze bars and making them myself (it saves me a trip to Lumbridge or Al Kharid). If you have a dueling ring and an ectophial, this quest will take every bit of 30 minutes.
Quest Complete: 2 Quest Points, 1,000 Thieving experience, Ring of Charos (29 Thieving)
Then I head on to Skull Ball after I bank all my gear. I grab all the strange fruit I have in my bank in case I need run energy.
The trick to Skull Ball is knowing the course, and knowing how the skull reacts to kicks and hitting walls. Since the course never changes, you can use this knowledge to plan your kicks efficiently, thus taking less time. The trick is knowing what you want to do a couple of kicks in advance, so you can kick, and then run to about where the ball will stop.
Times through: About 30 (I may have missed a couple)
Best Time: 2:33
Now that I have 40 Agility, I'll train Agility at Brimhaven Agility Arena.
Friday, May 2, 2008
Chapter 1-Episode 14: Slay, Be Slain, or Run Away...
Today is a good day. Membership! And...I noticed that at some point my old home world 60 has returned from the brink of oblivion (it was gone for many, many months). Breathless, and a bit nervous, I enter my beautiful, larger (way larger) world.
I start with my plan, but things prove to be difficult from the very start. No potions or rings are for sale for any price. My grandioise plan didn't take this into account.
So, while I wait (and think), I head over to gnome stronghold to train agility up to 25 (at 25 I can use the Skullball course...and I really hate the gnome stronghold). I don't have to wait long for my sales to go through. Now all that is left is the food. Before I head back to Varrock, I grab 3 planks from the Barbarian Outpost, since I'll need them in the quest.
Now my problem is money. For 22 tuna and corn potatos, I need about 30k. I have a bit over 9k, so it's time for my smithing manufacturing business to start up again. I buy 48 coal to get started.
While walking to the GE to sell my bars, an idea strikes me. I'm going to price rings of forging, and buy some of those. This way I can make more iron bars...which sell for about what I make off the steel ones. I put up an offer for 13, and wait about about 20 minutes before I get the message that my offer has been updated. With rings in hand, I head to Ardougne to use some of my larger new world. I use up two rings, and sell the bars. Another small hitch is that nobody is selling tuna potatos. My second, and almost as good, choice is sharks, which comes through immedately. I'm now ready.
I talk to the Guildmaster, who sends me to Ozariac, who gives me a quest and sends me back to the Guildmaster. I ask about everything, get my key, and set out to find the map pieces. First I head to Ice Mountain and talk to the oracle. From there I head to the Port Sarim jail, stopping in Falador on the way, where I buy a wizard mind bomb and grab some needed gear (a pick, a bucket, and 12k). I head to the jail and buy the first map piece. It's about here where it hits me...
Before I get to that dragon, I have to kill a demon (keep in mind that I have done this quest several times, so I don't need to use a guide for it. I simply forgot about it). Which means I'm all but guaranteed to get a Hit Point level. This may make me combat level 37, which I'd rather avoid. I'm suddenly glad I bought extra food and rings. But first, I head over to the mine in Rimmington and mine a piece of clay. I fill my bucket at the well and make soft clay. Now, I go back to the bank to grab some food and rings.
As expected, the Hit Point level is inevidible. Another problem looming on the horizion is the fact that I have to kill so many monsters to find keys that I have a Defence level approaching rapidly. Fortunately, I kill the demon long before that level gets here. As I leave, I head over to the docks and buy the Lady Lumbridge for 2k.
I didn't gather materials prior to the quest, so I have to do that now before I can get any farther. I have the clay, but I still need to turn it into an unfired bowl...plus I need a sheet of silk, a wizard mind bomb, and a lobster pot. I only had enough for the ship when I left Melzar's Maze, so I didn't bother to stop by the fishing shop to get a lobster pot. So I use one of my extra Teletabs to go to Varrock and try the GE. My luck is changing, and I find the pot instantly. I take that and head to Barbarian Village to make the bowl. I use my dueling ring to go to Al Kharid, and buy the silk. Then it's a long walk to Ice Mountain, where I use these items to get my final map piece.
I assemble the map at the bank in Falador, and head to Draynor to see Ned. I talk him into sailing my ship, and he tells me he'll meet me there.
The moment of truth: to Crandor! The trip is uneventful...asside from the occasional dragon, flaming cabin boy, and crashing into islands. I head to the cave, and rush into the dragon's lair. The battle is a bit long, but far from difficult. The rings make all the difference. I decapitate the Dragon with plenty of food to spare.
Quest Complete: 18,650 exp for Strength and Attack, 2 Quest Points, Ability to wear Rune Platebodies (35 Strength, 44 Defence). I overshoot my combat level 40 goal by 2 whole combat levels. But it's still within the range of both my chapter 1 goals!
From the day Wrthlss Noob was created to right now, it has been less than 1 week by about 30 hours. From 25 gp and a wooden shield to full rune...and I'm even able to wear it by the time I'm Combat Level 42. And by doing this I've dispelled a commonly accepted myth: you can't make money with nooby levels. This is completely false, as I was making plenty of money 5 minutes after I got to Lumbridge.
Chapter 1 Complete.
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