The biggest news to report today is:
Yes, I now have 99 Firemaking, and the coveted (by me at least) Firemaking Skillcape!
While I had last reported that I was going to do beacons to get it, I learned through trial and error that simply burning logs was a lot quicker, but beacons gave better experience per log. Since availability of logs was nowhere close to an issue for me, I opted for the former.
Other News:
Hiscores: I've recently broken into the top 50,000 players in Runescape!
Ardougne Achievement Diary: A new achievement diary was released for the Ardougne area. I completed Easy, Medium and Hard diaries...only to learn that there is an "Elite" achievement list.
I've always been one of those "do it all in the first day" kind of guys, but these Elite tasks really smacked me down. Hard. I've got 2 serious sticking points: 91 Smithing and 93 Summoning. That's going to be fun.
New Goals:
One of the things I haven't liked about my character is his inability to use the Giant Pouch when runecrafting. While I'm not 100% sure, I believe that 75 Runecrafting is one of the requirements for an Ardougne diary Elite task. So I've decided to get 75 Runecrafting.
I plan to do it by crafting Death runes (about 5k at a time) to get money to buy pure essence to use at the ZMI Runecrafting Altar.
Runecrafting is a skill I don't really like because of the time it takes. But after I get it to 75, this will trigger the start of my next set of goals: all skills 75+.
This will not affect my current goal of 80 Summoning.
Showing posts with label All Fired Up. Show all posts
Showing posts with label All Fired Up. Show all posts
Monday, November 2, 2009
Friday, September 25, 2009
The Science of Firemaking
It didn't take me long to get bored with burning shades. It's a very, very labor intensive way to make money, and as a source of Firemaking xp, it's even more labor intensive. But while looking at a skill calculator, I noticed that a full run in the All Fired Up minigame was 39,990.5 xp. This could be a shortcut, but it'll take some planning. I already have my course set up for lighting from when I got the Inferno Adze, so all I need to do is come up with an efficient way of loading them.
As you can see (click to to see it bigger), some of the beacons are a bit far from the bank, in particular: 12, 13 and 14. 12 isn't horribly far from the Trollheim teleport, that's God Wars dungeon...and that place does horrible things to your skills.
The Science, Thus Far:
You dress for success, so that's where I started.
First thing you'll notice is the red pirate clothes. Well...stop noticing it. I'm only wearing it because it's my trademark. Instead, notice the bracelet and sword: Forinthry Bracelet and Enchanted Excalabur. The equipment changes will be discussed a little later.
The lighting route remains the same, but my inventory has changed slightly. Before I head to Oo'glog, This is what my inventory looks like:
The Lunar Staff is just for getting to Oo'glog. I usually dip in the thermal bath (to ensure that I have full hp), the sulphur bath (for the Prayer boost), and finally in the salt water bath (for the unlimited run). After I dip, I summon the familiar and load it with logs, head to the bank, deposit the Lunar staff, and fill the rest of my inventory with logs. Notice the addition of the Super-Anti Poison. I start my trip by using the Slayer Ring to teleport to the Mortiana Slayer Tower instead of using the fairy ring.
The bank trip in Edgeville differs too. After I light the beacon (giving the tender logs), I bank:
The familiar gets all the food, and as many logs as it can carry, then I fill my inventory with logs.
Why the changes?
The various equipment changes were spurred by a serious issue I ran into at the end of the run: escaping deep wildy with my life. After God Wars, the trip is all deep wildy and riddled with dangers for someone not ready for them. There was one close call where I was down to 4 hp and had no way to cut the webs into either Mage Arena or the Ardy lever. I got lucky, and someone came along...but I don't like relying on luck.
Revenants are a constant problem in wilderness (as they were designed to be), so the food and Anti Poison are to help me survive as I run past them. Once I'm done, I can't use the levers if I'm teleblocked, so I added the Forinthy Bracelet to prevent it. Enchanted Excalabur is a slashing weapon, so I can use it to cut any webs I need to in order to get to the lever...with a side benefit of healing 2 hp every second for a total of 20 hp with it's special.
The Loading Dilemia:
Loading was still an issue for me because it took so long. But with a little trial and error I came up with a workable plan (the plan listed assumes I'm starting right after a finished run, hence the Terrorbird. Initial starts without a Terrorbird take longer).
Beacons 1 and 2: I fill both my inventory and the bird's inventory with logs. I teleport to the Slayer Tower and load both beacons. Teleport to Edgeville and bank.
Beacons 4 and 5: I fill both my inventory and the birds inventory with logs. I run to the 5th beacon and fill it, then run to the 4th beacon to fill it. Run south to Varrock East bank.
Beacons 3 and 6: I run to the 3rd beacon and fill it, then teleport to Edgeville and fill the beacon there. Bank.
The Terrorbird isn't much use from here on out (I usually need something else in my inventory so I won't have enough for 2 beacons and if I'm following a run it's getting close to expiring), so I grab Tireless Run scrolls to use until it dies.
Beacon 12: The God Wars beacon is next because the cold in the area lowers all of your stats. This gives my Firemaking skill time to get back to normal. I grab Trollheim teleport runes and a full inventory of logs. I head to the beacon and fill it, and teleport to Edgeville.
Beacon 7: I grab a full inventory of logs and head to the beacon at Black Knight Fortress. After I fill it, I teleport back to Edgeville. I change out the Glory with a Games Necklace.
Beacon 8 and 9: If the bird is still alive, I fill both of our inventories with logs and teleport to Burthorpe Games Room. From there I head to beacon 9, then walk to beacon 8. If the bird is not, I bank in the Rogue's Den before I go to Goblin Village.
Beacon 10 and 11: While I do these separately, the procedure is the same. I teleport to Trollheim, fill beacon 11, teleport to the Wilderness Volcaon to bank, then teleport back to Trollheim, down the agility shortcut, then fill beacon 10. Teleport to Wilderness Volcaon.
Beacon 13 and 14: I grab Trollheim teleport runes, a hatchet and logs. I head down the shortcut by beacon 11 and run north to fill beacon 13. I head back down the ladder and continue north to the area around the 14th beacon. Here, I cut 20 regular logs to fill the beacon (it gets lit last, so it only matters that it gets lit). I head to mage arena to start the run.
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On a small side note: cavefish heal 20 hp of damage, which makes them as good as sharks.
Saturday, April 11, 2009
The Inferno Adze
Finally.
The quest for the Adze was definately a trying experience, let me tell you. While the single Agility level I needed wasn't much of a problem, the 11 Firemaking levels I needed were. It required me to reduce 23k maple logs to ashes, and at about 1.5k-2k per day (a couple of days I managed 3k), this took a couple of weeks. I literally did nothing (other than my dailys) but burn logs. And this was just getting the skills to get it.
To actually acquire the Inferno Adze, one needs to light all 14 of the All Fired Up beacons, and have them all burning simultaneously. These beacons are stretched from Paterdomus (the temple passageway to Canifis) to Ice Plateau in the Wilderness. While the Wilderness isn't as hazardous as it used to be, it still has it's dangers when you aren't combat prepared. A Revenant Ork managed to have it's way with me between the beacon at God Wars Dungeon and Ice Plateau when I was loading the beacons.
And now to the cost. Better logs burn longer, so to get the Adze you want the best logs you can get your hands on: Magic logs. Each beacon takes 20 logs to load it, and the assistant at the beacon holds 5 for you. This is 25 logs per beacon, except the last 3, which don't have assistants. This is a grand total of 335 Magic logs, and at 1.3k gp each: 435.5k gp. And I lost about 20 and had to buy more which put me up to about 461k gp. I could have tried to cut them myself, but the trees are usually over populated and this would have taken considerable time (I had already spent enough time getting 92 Firemaking in the first place).
The trip itself went smoothly. I'm documenting how I did it here, so if someone asks me how I did it, I can refer them here.

Getting Ready: Obviously, the first thing I did was load all the logs. This gave me the opportunity to make any necessary repairs and talk to the assistants. Talking to the assistants is an important step, because several of them require something before they'll help you. Check out the Minigame guide on Tip It to see what you'll need.
The Process: I wore nothing but the Ring and Gloves of Fire (previous rewards from this minigame) Amulet of Glory and a Combat Bracelet. I took a tinderbox, a Teleport to House tablet, a Spirit Terrorbird familiar and 25 Magic logs from the bank. The first thing I did was go to Oo'glog and bathe in the salt-water spring to quicken my run. This gives me unlimited run for a decent amount of time (one less thing to be concerned with). Once I got out, I hit my tab and used the portal in my house and used my Kharill portal. From the Canifis bar, I went through the temple to the first beacon. From here I lit beacons 1-5, running the entire trip. After lighting the 5th, I teleported to Edgeville.
At Edgeville, I summoned my familiar and reloaded my inventory. I then took the following: Tinderbox (obviously), 4 law runes, 4 fire runes, Goblin Village teleport orb (from Dorgesh-Kaan), Games Necklace, Super-Restore Potion and the rest of the logs (12 of which I gave to my familiar). I ran up and lit the 6th, and used my combat bracelet to teleport to the Monestary. From here I ran to the 7th and lit it. I used the Goblin Village orb and lit the 8th. I took the logs from my familiar and then teleported to Burthorpe via the Games necklace and lit the 9th. From here I didn't go directly to the 10th, but instead teleported to Trollheim and lit the 11th beacon, climbed down the ladder and backtracked to the 10th (I would have had to walk south from Burthorpe, head east and then back north to get to #10 in order). From the 10th beacon, I teleported to Trollheim again, this time going north past God Wars Dungeon to get to the 12th (your levels decline steadily in the harsh cold, thus the super-restore potion). I climbed down the agility shortcut into the Wilderness, and headed to the 13th beacon, just north of the temple. Then on to Ice Plateau for #14.
I finally return to King Roland for my very own Infernal Adze!
The actual lighting of the beacons took maybe 15 minutes. Setting up to light the beacons took several hours. But it was worth all the hard work.

In Other News:
The Evil Chicken (as well as all the combat randoms) are gone. We will miss you.
I have also broken combat level 100, and have completed the Karamja and Seer's Village achievement diary. This leaves one more to finish: Falador.
Finally, I also acquired enough Slayer points to learn to make slayer helms!
The quest for the Adze was definately a trying experience, let me tell you. While the single Agility level I needed wasn't much of a problem, the 11 Firemaking levels I needed were. It required me to reduce 23k maple logs to ashes, and at about 1.5k-2k per day (a couple of days I managed 3k), this took a couple of weeks. I literally did nothing (other than my dailys) but burn logs. And this was just getting the skills to get it.
To actually acquire the Inferno Adze, one needs to light all 14 of the All Fired Up beacons, and have them all burning simultaneously. These beacons are stretched from Paterdomus (the temple passageway to Canifis) to Ice Plateau in the Wilderness. While the Wilderness isn't as hazardous as it used to be, it still has it's dangers when you aren't combat prepared. A Revenant Ork managed to have it's way with me between the beacon at God Wars Dungeon and Ice Plateau when I was loading the beacons.
And now to the cost. Better logs burn longer, so to get the Adze you want the best logs you can get your hands on: Magic logs. Each beacon takes 20 logs to load it, and the assistant at the beacon holds 5 for you. This is 25 logs per beacon, except the last 3, which don't have assistants. This is a grand total of 335 Magic logs, and at 1.3k gp each: 435.5k gp. And I lost about 20 and had to buy more which put me up to about 461k gp. I could have tried to cut them myself, but the trees are usually over populated and this would have taken considerable time (I had already spent enough time getting 92 Firemaking in the first place).
The trip itself went smoothly. I'm documenting how I did it here, so if someone asks me how I did it, I can refer them here.

Getting Ready: Obviously, the first thing I did was load all the logs. This gave me the opportunity to make any necessary repairs and talk to the assistants. Talking to the assistants is an important step, because several of them require something before they'll help you. Check out the Minigame guide on Tip It to see what you'll need.
The Process: I wore nothing but the Ring and Gloves of Fire (previous rewards from this minigame) Amulet of Glory and a Combat Bracelet. I took a tinderbox, a Teleport to House tablet, a Spirit Terrorbird familiar and 25 Magic logs from the bank. The first thing I did was go to Oo'glog and bathe in the salt-water spring to quicken my run. This gives me unlimited run for a decent amount of time (one less thing to be concerned with). Once I got out, I hit my tab and used the portal in my house and used my Kharill portal. From the Canifis bar, I went through the temple to the first beacon. From here I lit beacons 1-5, running the entire trip. After lighting the 5th, I teleported to Edgeville.
At Edgeville, I summoned my familiar and reloaded my inventory. I then took the following: Tinderbox (obviously), 4 law runes, 4 fire runes, Goblin Village teleport orb (from Dorgesh-Kaan), Games Necklace, Super-Restore Potion and the rest of the logs (12 of which I gave to my familiar). I ran up and lit the 6th, and used my combat bracelet to teleport to the Monestary. From here I ran to the 7th and lit it. I used the Goblin Village orb and lit the 8th. I took the logs from my familiar and then teleported to Burthorpe via the Games necklace and lit the 9th. From here I didn't go directly to the 10th, but instead teleported to Trollheim and lit the 11th beacon, climbed down the ladder and backtracked to the 10th (I would have had to walk south from Burthorpe, head east and then back north to get to #10 in order). From the 10th beacon, I teleported to Trollheim again, this time going north past God Wars Dungeon to get to the 12th (your levels decline steadily in the harsh cold, thus the super-restore potion). I climbed down the agility shortcut into the Wilderness, and headed to the 13th beacon, just north of the temple. Then on to Ice Plateau for #14.
I finally return to King Roland for my very own Infernal Adze!
The actual lighting of the beacons took maybe 15 minutes. Setting up to light the beacons took several hours. But it was worth all the hard work.

In Other News:
The Evil Chicken (as well as all the combat randoms) are gone. We will miss you.
I have also broken combat level 100, and have completed the Karamja and Seer's Village achievement diary. This leaves one more to finish: Falador.
Finally, I also acquired enough Slayer points to learn to make slayer helms!
Wednesday, November 12, 2008
New Goals
With my biggest goal met, it's time to come up with something else to do. While there are many things I'd like to acomplish, there is only one thing that really stands out: getting an Inferno Adze. For those who don't yet know, this is a combination woodcutting axe and pickaxe that is rumored to be better than even a dragon hatchet. To get one, you need several skill levels...the biggest being a 92 Firemaking.
I wanted a few Firemaking levels to begin with, so I could use Magic Pyre logs in the Shades of Mort'ton minigame. Of course, the easiest way to get Firemaking levels is to set things on fire. My current Firemaking level is 65, so I'm going to need to do a lot of burning.
I start out by cutting and selling Yew logs, and using the money to buy Maple logs. Maple logs give decent enough experience, and I can buy more than ten times the number of Yew logs I sell. I'll do this until it's no longer worth doing.
Another thing I'd like to get is an 80 Cooking. I still have all that salmon left, and my plan with that is to fish and cook tuna and use it all to make Admiral pies using the "Make Pie" Lunar spell (so I don't burn any). This probably won't get me the whole way, but it'll help.
I also set out to the All Fired Up minigame to get a Ring of Fire. Since I'm burning maple logs, I get 3718 xp per inventory (which is about 3 xp more than without, or 10% more).
The minigame isn't that difficult, but it's easier to just burn the logs with a tinderbox for experience. The trick is to fill all the beacons with the best logs you can use, then you head to the ogre spa and bathe in the salt water spring (for unlimited run for a time), and return to light the beacons after run is no longer a concern. It also helps to know where the beacons are, and take teleport runes with you for both bank runs and fast transporation to the next beacon.
Another thing I'd like to get done is to unlock the Air Guitar emote. I may just head to Bounty Hunter (and a couple other minigames) in order to unlock what I need (which is somewhere in the neighborhood of 5 songs).
I wanted a few Firemaking levels to begin with, so I could use Magic Pyre logs in the Shades of Mort'ton minigame. Of course, the easiest way to get Firemaking levels is to set things on fire. My current Firemaking level is 65, so I'm going to need to do a lot of burning.
I start out by cutting and selling Yew logs, and using the money to buy Maple logs. Maple logs give decent enough experience, and I can buy more than ten times the number of Yew logs I sell. I'll do this until it's no longer worth doing.
Another thing I'd like to get is an 80 Cooking. I still have all that salmon left, and my plan with that is to fish and cook tuna and use it all to make Admiral pies using the "Make Pie" Lunar spell (so I don't burn any). This probably won't get me the whole way, but it'll help.
I also set out to the All Fired Up minigame to get a Ring of Fire. Since I'm burning maple logs, I get 3718 xp per inventory (which is about 3 xp more than without, or 10% more).
The minigame isn't that difficult, but it's easier to just burn the logs with a tinderbox for experience. The trick is to fill all the beacons with the best logs you can use, then you head to the ogre spa and bathe in the salt water spring (for unlimited run for a time), and return to light the beacons after run is no longer a concern. It also helps to know where the beacons are, and take teleport runes with you for both bank runs and fast transporation to the next beacon.
Another thing I'd like to get done is to unlock the Air Guitar emote. I may just head to Bounty Hunter (and a couple other minigames) in order to unlock what I need (which is somewhere in the neighborhood of 5 songs).
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