It's now the night before, so here's a rundown of my plan:
Right out of the gates, I'm going to tear into Herblore and crank it out until it's finished. Then, I'm going to do what little Summoning I do have. Then, depending on how much time has passed, I will either smith the Adamant bars I have or I'll go right into Crafting. I have a decent number of gems that I plan to make into jewelry.
Once I'm 2 hours in, any skills that have Stealing Creation tools or bonus experience items won't be worth training.
Once the above is finished, I plan to do some ZMI runecrafting (I have over 3k pure essence) until I can't stand to do it anymore. Then I plan to hit Fishing hard enough to get to 90.
A lot of my plan is on the fly.
Here's my Herblore bank:
That should do some serious damage!
And here's my Hiscores listing the day before:
Wish me luck!
From the Jagex Website:
"When you initially log in on the weekend, you will gain approx 2.7x XP for all "normal training" activities (see the question below for a list). While you are logged in, a timer will be running over the time you are logged into the game. Over time, the bonus will decrease to a minimum of 1.1x your usual rate."
HOLY CRAP!
Something of this magnitude needs careful and meticulous planning. Priorities need to be set and materials need to be gathered. Because when that timer starts, Wrthlss Noob is going to explode. I have Friday and Saturday off, so I fully intend to spend every waking moment possible training something. Apologies in advance to Dylan and Zack.
Expensive skills are currently a priority, followed immedately by hard to train skills and skills which require special, untradable materials (Summoning).
Herblore immedately rises to the top of that list, as does Construction. Both skills are skills that I really want to train up. Smithing makes the list from the "hard to train" category, and while Summoning would normally be high on this priority list, I'm happy with my current level. Fletching makes the cut as a wildcard, from the "skills I hate to train" category.
Current Priority List (as of 3/8/10):
#1) Herblore
#2) Smithing
#3) Construction/Magic
#4) Summoning
#5) Fletching
My weekend rounders will be Fishing, with possibly a little bit of Slayer and Runecrafting thrown in for good measure.
Preps:
Herblore: I have bought about 3m gp worth of herb seeds, and I plan to continue to farm and possibly do more Herblore throughout the weekend. *NEW* I realized that I would save a lot of time by making unfinished potions, and so this is done. I currently have over 2.6k various unfinished potions stockpiled.
Smithing: I have made plans for trips to GWD to obtain Adamant bars, and I'm saving the bars made from ores obtained from star bonuses. While my goal is 2.5k bars, I will continue to add to this total as time permits. I need at least 89 Smithing for the Ardy Achievement Diary. 2.5k bars will insure at least 80 Smithing.
Construction/Magic: I have a signifigant number of mahogany logs, which I intend to use Plank Make during the bonus weekend. I have not yet made sure that I have enough runes/money for this, but calculations are forthcoming. I have no particular goal for either skill, other than "higher than they are now." *NEW* Plank Make kills a lot of time, so I decided to make the planks beforehand. While Magic is not necessarily off the table, making planks is.
Summoning: I do not intend to persue charms (outside of daily Bork battles), but I will be gathering the necessary secondaries to use the charms I have. *NEW* I've changed my mind, and decided to do a little Slayer in order to boost my charms. This is not a signifigant focus, however.
Fletching: This is an extremely small priority, and really I just want to save myself some time in the future by boosing it a level or two in a short time. Bank space will quickly become an issue, so I don't want to have a lot of logs hanging out in my bank. So, I need 431 Yew logs to train my Fletching to 85 (Mage Longbow). I intend to have 1k Magic logs that I will fletch and string. These will either be sold or alched.
Fishing: I have a goal of 90 Fishing, so that I can fish Rocktail. I'll be switching back and forth between Monkfish (to sell) and Sharks (for food).
Slayer: Not a terribly large concern, but I can't pass up the chance of some bonus Slayer xp. Iron Dragons is up currently, and I'll stick with that for starters to save a few charges on my Gloves of Dragonslaying. This is just to break up the monotny of Fishing.
I will not repost, but instead, will make relative changes here.
...so are the Days of our Runescape Lives.
Yes, the end of Runescape is upon us. They changed the name of the Hit Points skill to Constitution, and made a minor alteration to how combat works.
They moved the decimal place of all damage related statistics one place to the right. Yes, I know. Devistating.
I'm not going to rant. What I'm going to do is explain why they did what they did, and what it means to me.
What it allows for are potions and items which can boost your maximum HP (now called Life Points) temporarily. So since Wrthlss Noob has 85 Constitution, he has 850 Life Points. So if he drinks a potion (yet to be released) and raises it to 100, he would have a maximum of 1000 Life Points. After taking damage, you could restore your LP to the elevated level by eating!
Before, if you boosted your HP, that bonus was totally gone after you took damage equal to the boost.
It also allows for combat effects that lower your maximum Life Points by reducing your Constitution. Some elusions to a Dragon Warhammer were made, but I don't think this is more than something people think. Nothing official to my knowledge, but it seems logical enough.
It's also not a stretch to imagine this being step 1 to the long discussed reworking of the Combat Triangle. And I doubt that anyone could argue that this needs to be done. Well...yeah, I'm sure someone could actually. But I'm not ranting.
As for what it means to me, I have always used the green bar over the head of my character to determine when to eat. While I know that sharks heal 20 HP (or did), that never really factored into anything I did in-game. Just looking at the bar, I know when it's time to eat and I have a real good idea of how much will be green after I eat.
Really, it doesn't change the way I do business. Sure, there's the occasional "OMG" factor that pops up when I get hit for 36, but it's short lived and causes no adverse affects.
It's something everyone has to get used to.