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Saturday, March 6, 2010

Bonus XP Weekend!

From the Jagex Website:

"When you initially log in on the weekend, you will gain approx 2.7x XP for all "normal training" activities (see the question below for a list). While you are logged in, a timer will be running over the time you are logged into the game. Over time, the bonus will decrease to a minimum of 1.1x your usual rate."

HOLY CRAP!

Something of this magnitude needs careful and meticulous planning.  Priorities need to be set and materials need to be gathered.  Because when that timer starts, Wrthlss Noob is going to explode.  I have Friday and Saturday off, so I fully intend to spend every waking moment possible training something.  Apologies in advance to Dylan and Zack.

Expensive skills are currently a priority, followed immedately by hard to train skills and skills which require special, untradable materials (Summoning).

Herblore immedately rises to the top of that list, as does Construction.  Both skills are skills that I really want to train up.  Smithing makes the list from the "hard to train" category, and while Summoning would normally be high on this priority list, I'm happy with my current level.  Fletching makes the cut as a wildcard, from the "skills I hate to train" category.

Current Priority List (as of 3/8/10):

#1)  Herblore
#2)  Smithing
#3)  Construction/Magic
#4)  Summoning
#5)  Fletching

My weekend rounders will be Fishing, with possibly a little bit of Slayer and Runecrafting thrown in for good measure.

Preps:

Herblore:  I have bought about 3m gp worth of herb seeds, and I plan to continue to farm and possibly do more Herblore throughout the weekend.  *NEW*  I realized that I would save a lot of time by making unfinished potions, and so this is done.  I currently have over 2.6k various unfinished potions stockpiled.

Smithing:  I have made plans for trips to GWD to obtain Adamant bars, and I'm saving the bars made from ores obtained from star bonuses.  While my goal is 2.5k bars, I will continue to add to this total as time permits.  I need at least 89 Smithing for the Ardy Achievement Diary.  2.5k bars will insure at least 80 Smithing.

Construction/MagicI have a signifigant number of mahogany logs, which I intend to use Plank Make during the bonus weekend.  I have not yet made sure that I have enough runes/money for this, but calculations are forthcoming.  I have no particular goal for either skill, other than "higher than they are now."  *NEW*  Plank Make kills a lot of time, so I decided to make the planks beforehand.  While Magic is not necessarily off the table, making planks is.

Summoning:  I do not intend to persue charms (outside of daily Bork battles), but I will be gathering the necessary secondaries to use the charms I have.  *NEW*  I've changed my mind, and decided to do a little Slayer in order to boost my charms.  This is not a signifigant focus, however.

Fletching:  This is an extremely small priority, and really I just want to save myself some time in the future by boosing it a level or two in a short time.  Bank space will quickly become an issue, so I don't want to have a lot of logs hanging out in my bank.  So, I need 431 Yew logs to train my Fletching to 85 (Mage Longbow).  I intend to have 1k Magic logs that I will fletch and string.  These will either be sold or alched.

Fishing:  I have a goal of 90 Fishing, so that I can fish Rocktail.  I'll be switching back and forth between Monkfish (to sell) and Sharks (for food).

Slayer:  Not a terribly large concern, but I can't pass up the chance of some bonus Slayer xp.  Iron Dragons is up currently, and I'll stick with that for starters to save a few charges on my Gloves of Dragonslaying.  This is just to break up the monotny of Fishing.

I will not repost, but instead, will make relative changes here.

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