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Saturday, May 24, 2008

Chapter 3: Episode 13-Brimhaven at 40 Agility

Brimhaven Agility Arena is my favorite place to train Agility. It's very "active" and challenging at almost any level, and gives some of the best rewards (even the XP gained from the obstacles is good). At 20 Agility, you can negotiate about half of the obstacles, and while you probably won't get a lot of tickets, the XP gained from traversing the obstacles can make the trip there worth it.

At 40 Agility, you are capable of negotiating all of the obstacles at Brimhaven Agility Arena, but due to the nature of some of the traps, you still have to be careful. Dart traps lower your Agility by 2 every time they hit you. Risking these traps at lower level can put those 40 Agility obstacles out of your reach. This makes taking an agility potion or two a good idea.

The key to Brimhaven is longevity. The longer you can stay, the more tickets you'll get for your 200 gp. The traps deal damage depending on how many hit points you have: the more hit points you have, the more damage you take. The trick is keeping your hit points under 20. The best food to do this is cake: they only heal 3 points, and you can use each cake 3 times. This, in effect, taking 27 cakes gives you 81 pieces of food (you need 1 space for the 200 gp)!

It helps your longevity to get to know the layout of Brimhaven. Knowing where the worst traps are can help you plan your path so you don't have to encounter them. Dart traps can really ruin your day after a few failures, and falling off the hand holds (more often than not) will cause you to miss tagging a pilar.

Lastly, maintain your patience. I've trained Agility beyond 70 exclusively at Brimhaven on other characters, and even at higher levels you miss tags. And once you miss a tag, it's not uncommon to miss two or three times (or more) in a row before catching up.

I decide I'm going to work straight through to 50 Agility. I'll need to acquire about 200 tickets, cashed in 100 at a time. This is just an estimation, since I don't really know how much XP I'll get from the obstacles. I'll make a log of how many tickets I get per inventory of cakes.

First trip: 115 tickets (100 turned in for 47 Agility)
Second trip: 48 Agility from obstacles, 100 tickets with about 8 cakes left (51 Agility)

This gets me to my goal, and knocks another requirement off the list.

Tuesday, May 20, 2008

Chapter 3: Episode 12-Deforestation in progress

My Woodcutting skill is seriously hurting (compared to the rest of my requirements, anyways), so I felt the need to work on it a bit. But before I do (yep, you guessed it), I'm going to get a bit of a jump start by nailing a few quests.

One that comes to mind immedately is the Saving Scratch Uglogwee part of Recipe for Disaster. While looking into that, I realize there's a second part of RFD that I qualify for: Saving the Dwarf. I'm currently in Lumbridge, so I grab everything I need from across the river and my bank and set out to do them at the same time.

Once I've got everything, I teleport to Castle Wars and go and see Rantz again. He gives me a bit of a run around, but I've got my Jubbly pretty quickly. I then teleport to Falador, get the recipe for "Asgoldenian Ale" and I walk up to the White Wolf Mountain shortcut. 4 beers later, I've got a rock cake. I'm wearing my ice gloves, so that saves me a trip to the other mountain. I just use the home teleport spell, use both items on their respective people, and Quest Complete X 2: 2 Quest Points, 2500 Cooking, 1000 Slayer, 1500 Woodcutting, Ranged, and Crafting XP (30 Slayer, 33 Ranged)

I then set off to the willow trees around the lake north of Lumbridge Castle, and I cut and burn willows. While I'm not keeping track of numbers, quite a few willow logs go up in flames. I manage to take my Woodcutting from 42 to 50 and my Firemaking from 35 to 49. I also got 2 more birds nests, with a banana tree seed (which conveniently enough, I can plant!).

I start looking towards Tears of Guthix, and see that I need a bullseye lantern. Since I'm only 2 crafting levels away from making those, I head over to Ardougne to steal some silver bars for crafting. I need 258 bars to get 49 crafting by making tiaras.

The silver stall takes too long to respawn, so I teleport to Falador and try my luck at the Crafting Guild. The silver is unoccupied and I set to the task of mining the silver. I get the silver mined, and smith the bars and make tiaras, which gets me almost to 49. I had some diamonds, which I cut to get me the rest of the way.

I can now do Tears of Guthix, and it's an extremely fast and simple quest. Quest Complete: 1 Quest Point, 1k Crafting, access to the Tears of Guthix cave.


I can now go in and get some free XP. This will go to my lowest skill, which right now is Summoning. While I have no idea exactly how much XP i got, I did get 35 tears. This gets me to 7 Summoning.

This leaves me with 7 more requirements to meet, most of which are only a couple of levels away.

Monday, May 19, 2008

Chapter 3: Episode 11-Herblore 30 to 36

I'm getting closer to Legends with every passing day, so I've decided it's time to buckle down and start reaching those requirements. Herblore is probably the farthest right now, so I decide to start there. I head over to the Sorceress' Garden to start picking herbs.

Depending on which garden I currently have access to, I may make a trip through to gather sq'irk juice first, if it looks like I may get enough to get in a better one. I need 15 levels to get into the next highest garden, but even though I don't think I'll get enough in one run, I need the thieving levels and it may very well be worth it to get inside.

Spring Garden:
First trip: 24 glasses of juice/32400 Thieving XP (42 Thieving)
Second trip: 12 glasses of juice/16200 Thieving XP (45 Thieving)

The next trips are for herbs, in the autumn garden. 2350

First trip: 1 glass of juice, 1 Ranarr, 2 Harralander, 6 Marrentill kept (17 herbs to sell)
Second trip: 1 glass of juice, 5 Marrentill, 3 Harralander, 3 Ranarr kept (13 herbs to sell)
Third trip: 1 glass of juice, 3 Ranarr, 6 Harralander, 5 Marrentill kept (12 herbs to sell)

I sell those extra herbs and use the money to buy 57 Harralander. This gives me 68 Harralander to make Energy Potions out of. This also means that I need to get ahold of 68 chocolate bars. I use the respawn in Zanaris, since the one in the Cooking Guild always has someone grabbing it. Collecting respawns is one of my least favorite activities. I manage to get them all made, as well as making the Marrentill into Anti-Poison. This gets me to 33 Herblore.

First trip: 3 glasses of juice (47 Thieving), 6 Tarromin, 1 Marrentill, 3 Harralander, 4 Ranarr kept (10 herbs to sell)
Second trip: 5 glasses of juice (48 Thieving), 3 Tarromin, 3 Marrentill, 5 Harralander, 1 Ranarr kept (10 herbs to sell)

I only need a few more potions to get to Agility Potions, so I buy 10 Harralander so I can get there. I also buy 4 Toadflax, which I will need soon enough (I also have 6 from a random event for a total of 10). I sell 45 of the energy potions, buy 45 vials of water, and bank the rest (this gives me about 15k towards my new rune battleaxe).

My current Thieving XP total shows that I'm 6 glasses from 50, which is what I need for Legends. I decide to split those up between my first 2 trips.

First trip: 3 glasses of juice (49 Thieving), 2 Ranarr kept (22 herbs to sell)
Second trip: 3 glasses of juice (50 Thieving), 3 Ranarr kept (21 herbs to sell)
Third trip: 1 Ranarr kept (27 herbs to sell)

I can't sell the Harralander and Marentill right away, so I save the Harralander and make Anti-Poison with the Marentill. The money I get from selling the herbs buys me 20 more Toadflax. I make the potions west of Falador, and it gets me to 35 Herblore.

I'm growing tired of the Sorceress' Garden for now, so I decide to make some iron bars to get the money for herbs (and my battleaxe: I ended up spending some of that money to get my character back the way he used to look after Recruitment Drive).

I need a little over 42k for the herbs alone, which is well over 200 bars. I would only need about 75 steel bars, however. I decide that steel would be better, and it will give me more Smithing XP as well (which I need). The bars give me more than enough, and I get 36 Herblore, and I also have just enough money to buy back my axe!

I think I've had enough Herblore for right now...

Saturday, May 17, 2008

Chapter 3: Episode 10-Two birds with one stone

Dragon bones are very expensive, and I'd rather avoid training combat by killing baby dragons (I'm sure to get plenty of combat experience from the quests I need to do). The problem is that I still need 12 more Prayer levels. Since I need quest points anyways, I search the quest rewards page in the Runescape online manual to find some quests that I qualify for that give lots of Prayer XP.

The Holy Grail fits the bill, with an added "bonus" of a large chunk of Defence XP. Again, combat level concerns enter my mind since I still don't have the required 50 Strength, and I find myself grateful that I haven't completed Tree Gnome Village. Oh well, that chunk of Prayer XP is just too good to pass up.

The Holy Grail isn't difficult, but I do have to fight a monster that's more powerful than any I've faced so far. But I'm emboldened by my recent string of successes, and I set off to do the quest.

The only fight, while it takes a while, goes better than expected. At this rate, I'll never get rid of these sharks...

Quest Complete: 2 Quest Points, 11,000 Prayer and 15,300 Defence XP (35 Prayer, 50 Defence, 57 Combat Level).

This puts me 7 levels from what I need for Legends, and 8 short of Protection from Melee (which is my goal). I notice that I'm relatively close to a level so I head off to ecto the bones I got from Zogre Flesh Eaters. I ecto those, and I'm close to yet another level.

I decide to try and fulfill the Rag and Bone Man's quest and his wish list. That's a nice 5500 xp. I have 5 bones, but I don't know what they are (they're in pots already), so I'll have to take them to the man so I can see what I still need to get. I still need a giant rat bone, a big frog leg, and a monkey paw. I grab first two in Lumbridge, and teleport to Karajima to get the last one. Quest Complete: 500 Cooking and Prayer XP. While I can't complete the wish list yet (I need 40 slayer and Horror From the Deep), I'm now set up to start collecting as I go along.

I notice I can get quite a bit from One Small Favor, and that requires Shilo Village...which I need anyways for Legends. That puts Shilo Village top on my list of places to be right now. I don't have a great deal of difficulty with most of the quest, but I do manage to fall crossing the bridge to that tiny island off the south west coast more times than I fell during the entire Underground Pass. It doesn't take long for me to be ready for the final fight.

While the levels don't concern me, it's the fact that I have to fight 3 in a row. But then again, I did fight 3 demons in Underground Pass one right after the other. Despite my minor concerns, the fight is relatively uneventful, and I still have 10 sharks left over. Quest Complete: 3875 Crafting XP, Access to Shilo Village and the Gem Rocks.

While I didn't get a Crafting level, I got a much need Strength level (46 now) fighting Nazastarool.

One Small Favor, while it's not hard, is rather annoying. The quest quite literally runs you all over the world. On a good note, during my trip to H.A.M. Headquarters, I found a Ham cloak lying on the ground (this was the last piece I needed for a future quest).

The battle does not go well. Not because the level 92 monster is out of my league, but because I can't kill it fast enough (another timed battle). After 3 unsuccessful attempts, I try mage. I wear rings of recoil this time around, because I'm certain I'll take more damage. My suspicion was correct, but the rings don't work (they recoil 0 points). I do hit it more often, though and I kill it...although I end up using all but 6 of my sharks (and I use up a lot of my noob food).

It takes about 3 hours total, but I finally finish the trip back. Quest Complete: 2 Quest Points, Glider to Feldip Hills, 2 Red Lamps (10k XP each), Key Ring, can make Guthix Rest tea. I use a lamp on Prayer, which gets me to 40. Since I figure I can get 3 levels on my own, I use the second lamp on Crafting, since I probably won't have access to my snake skin source until after Legends. This gets me to 47.

3 Prayer levels is well over 13k XP, which is more than 100k worth of Dragon Bones. So I decide to hit a few more quests. Recruitment Drive gives some prayer and doesn't require a lot of running around. While it only gives 1k XP for Prayer, it also gives 1k to Herblore XP, which will put me very close to 30. There's nothing required for the quest, except that you need to be a female. So I shell out 3k and do the quest. Quest Complete: 1000 Prayer, Agility and Herblore XP, Initiate Helm (41 Agility).

I decide to try and finish this Prayer training run by snatching another large chunk of XP from the Troll Stronghold quest. Again, there's a quest requirement, which is Death Plateau. Neither is overly difficult, but Troll Stronghold is somewhat lengthy. On the bright side, I'll only really need one of the lamps for Prayer (this should put me about 3k from 43). I'm thinking of using the other lamp on either Smithing or Crafting (probably Smithing, since I don't have very far to go in Crafting). Here's my shopping list for Death Plateau:

10 Bread (2)
10 Cooked Trout (1)
An Iron Bar (2)
Asgarnian Ale (3)
About 130gp (1)
1 Blurberry Special (3)

(1) Denotes items I've already got stockpiled in the bank.
(2) Denotes items I made myself
(3) Denotes items bought from an NPC

It doesn't take very long to gather everything together, and I set off to Burthorpe to get the two quests done. The first quest is just a bit of walking back and forth, and doesn't take long. Nothing to see here, move along. Quest Complete: 1 Quest Point, 3000 Attack, Steel Claws, The ability to smith claws. I don't get a level, but I'm about 1.5k away.

I jump right into Troll Stronghold, and right at the begining is a fight I've been waiting for: Dad. He's only level 101, but fighting him is always a bit challenging. Besides...he's beating you up with a telephone pole! This battle is anything but uneventful, as I don't have Protection from Melee. Dad hit's me for a couple of breath-taking 25's, and has brought my shark total down to 3 (these are from the same batch I bought for Dragon Slayer).

I know a level 113 Troll General is coming up soon, so I return to the GE to stock up on sharks. He can hit as high as 33, and I can't protect from it. I absolutely will be using rings of recoil on this guy. I also take my ectophial, in case I need to beat a hasty retreat. I manage to get myself a total of 23 sharks. If that's not enough, I just simply can't do this quest yet. This fight is a little scary for me right now, because the last thing I want to do right now is have to make enough money to replace the armor I could very well lose. I do decide against wearing my rune helm and Amulet of Glory though. This way, the only major thing I'll need to replace is my rune battleaxe, unless I use Protect Item during the fight (since I don't have Protection from Melee, I am going to do this).

The battle does not go anywhere close to "as planned". I get murdered extremely quickly, and I don't even get an opportunity to turn Protect Item on. I can't do this one without Protection from Melee. But I only lost my battle axe (and a good deal of food).

I decide to give Prayer a break after this. I'm hoping to come up with another idea for training while I work on other things.

Friday, May 16, 2008

Chapter 3-Episode 9: Underground Pass

Enough stalling I say...time to get on with it.

Of course, before I do, I have to do Biohazard, and before I can do Biohazard, I've got to do Plague City. Plague City is a pretty straightforward and simple rescue quest, and luckily I don't have much running around to do for supplies, because I've already got dwellberries. All I have to get is snapegrass, which is somewhat close to the Mudskipper Point fairy rings. Once I have that, I head over to Ardougne to grab a portrait of Elena and do the quest. Quest Complete: 2425 Mining, Teleport to Ardougne spell.

With that one done, I can start Biohazard immedately (I just rescued the quest giver). While there's a lot of running around involved, everything I need for the quest is obtained in the process. One thing I always get a laugh out of is poisoning the stew with a rotten apple:

Quest Complete: 3 Quest Points, 1250 Thieving XP (30 Theiving)

I immedately start Underground Pass, and head to the store to stock up on rope (I'm probably going to need it). I then gear up with this as my standard gear:


I'm not going to go into all the aggrivation I went through...if you haven't done the quest I'll let that part suprise you. But, just out of curiosity, I'm going to keep a tally of statistics:

Times entered: 2
Times fallen: 5
Emergency teleports: Not once!

Quest Complete: 5 Quest Points, 3000 Agility and Attack XP, Iban's Staff (45 Attack)

Oddly enough, while I didn't actually keep track, I probably fell close to two dozen times the last time I did this quest...and I had almost 70 Agility. I had to leave twice because I ran out of food from falling. This time, the only time I really left was to get a spade, which I had forgotten.
I'm also going to post this here so I have it when I need it next:

Thursday, May 15, 2008

Chapter 3-Episode 8: Chompy Hunting!

While I hate range, there are two things I've always enjoyed doing with it: chompy hunting and zogre hunting. Thus I now intend to do these quests to open these events up to me. But before I even get started, I need to raise my fletching to 30 so I qualify for Zogre Flesh Eaters.

Checking Sal's Runescape Skill Calculator, I see that it will take me making 212 unstrung oak long bows to get there. Instead of using the cut and drop method, though, I bank the logs so I can fletch them all at once. This saves massive amounts of time that I'd spend right clicking on all the bows to get rid of them. This way, I can note them and sell them at the store.

I hit 41 Woodcutting near the end of my collecting, so I slip up to the GE to buy a nice rune woodcutting axe in an effort to speed things up. It does, and it only takes me a few minutes to cut the last 2 inventory loads.

Zogre Flesh Eaters has another requirement: Jungle Potion. This is a quick "run around and gather some stuff" quest, which gives a bit of herblore experience. I head off to Karajima to do that one first. Quest Complete: 1 Quest Point, 775 Herblore XP (27 Herblore).

I teleport to Castle Wars and walk to Feldip Hills to start Big Chompy Bird Hunting. I didn't bring food, so I struggled a bit collecting wolf bones in the swamp (the wolves there are level 64). Another struggling point was finding the ingredients (mine were potato, equa leaves, and tomato). I couldn't remember where the tomato respawn was, so I made several trips back and forth before I found it. Quest Complete: 2 Quest Points, 262 Fletching, 1470 Cooking, 735 Range XP, ogre bow, ability to make ogre bows.

Zogre Flesh Eaters is a little more difficult, because you are almost guaranteed to get diseased in the course of the quest, and the disease drains your skills...both combat and non-combat. By the time I get to the point to where I can make Recylm's Balm, my herblore skill is too low to make it (maybe it's just me but this happens every time I do this quest). I use the Rapid Restore prayer, but it's still a long wait. Finally I get the potions made, the iron brutal arrows made, and finally learn to make the ogre composite bow. I gear up with my ectophial, sharks (the same 12 I've had left over from Dragon Slayer), lobsters and the super-restore potions I got from Grish at the beginning of the quest. I then head out to kill Slash Bash.

The fight is long, but isn't all that dangerous...although I did get hit for a couple consecutive double digit hits which forced me to use one of my sharks. I also get 3 Ourg bones (which are really good in the ectofuntus. Quest Complete: 1 Quest Point, 2000 Range, Fletching, and Herblore XP, ability to make brutal arrows and Relicym's Balm potions (32 Range, 32 Fletching, 29 Herblore).

With these quests done, I set out to take a bit of a break for chompy hunting. I head to White Wolf mountain to gather wolf bones (these wolves are lower level), and make about 100 arrowheads (I get a Hit Point level and 56 Combat level). I head to the chompy hunting grounds south of Castle Wars, and I spend about an hour killing chompys. I end up killing 31, earning myself my Ogre Bowman hat (and end up getting more feathers than I used making the ogre arrows)!

Chapter 3: Episode 7-Crafting 40 to 45

Crafting can be a tricky skill to level, especially when you're forced to craft things that nobody buys. It can be expensive and time consuming, which is why I haven't really done a whole lot of power training in that skill. But now, with things the way they are, I need to train crafting for two reasons. The first, obviously, is for Legends. The second is the need for better range armor (Snakeskin).

I start off by crafting jewelry for enchanting. I still have 12 saphires, and 14 emeralds, and I plan to make them into saphire necklaces and emerald rings (I still have plenty of Rings of Recoil). Before I do any of that, though, I need gold bars. Luckily I have 454 gold ores in the bank, so I head to Port Phasymas to smelt them into bars. The furnace is directly across the street, and is by far the shortest trip between such locations in Runescape (Edgeville is close, but there's a door that you always have to open in between, which makes the process actually take longer. Besides, I can't use that without completing part of the Achievement Diary).

I use up my gems, and smith the rest of the bars into amulets, which gives me 43 Crafting. I decide to go and kill some cows and craft coifs until I reach 45, which I will then turn to crafting snakeskins.

Gathering the cowhides proves to be boring, so I craft the 126 I just gathered (44 crafting), and finish the level with tiaras. I simply keep a tiara mould in my inventory, and mine the silver in Al Kharid and smith the bars and make the tiaras on my way to the bank (I'd also like to note that I made over 18k gp just selling the unstrung amulets and finished coifs to a general store). It takes 77 tiaras to get me to 45 Crafting.

Now that I can work with snakeskins, I have a bit of work to do before I can get snakeskins easily.

Wednesday, May 14, 2008

Chapter 3: Episode 6-A look at Underground Pass

Underground Pass is one of the "biggie" requirements for Legends (and numerous other quests). It's not a novice quest by any stretch of the imagination, and often takes hours or days for a player to finish. I want to knock this one off right away and have it behind me.

It requires 25 Range, and the ability to defeat 3 level 91 demons. It also requires the Biohazard quest. It is recomended to have a 50 Thieving and a 50 Agility. I'm going to try it with a 29 Thieving and a 40 Agility. The range is a problem, only because I hate training range. So I look in the Runescape Quest Rewards listing to see if I qualify for any quests that give decent range experience.

Shadow of the Storm is one that only has a single quest requirement that I haven't done yet. The problem is that in this case my eyes may very well be bigger than my stomach. The demon hits for a good amount and I don't have any protection prayers. My hope is to manage the damage with food alone, and beat the demon quickly.

But before I do that quest, I must do The Golem. It's a somewhat easy quest that requires a bit of running around and materials which are fairly easy to get (the hardest thing being the papyarus, which I had to go to Ardougne to buy). The longest bit of walking is from Varrock to the Digsite and from Shantay Pass to Uzer (it's about the same distance). It takes me only about 20 minutes. Quest Complete: 1 Quest Point, 1000 Crafting and Thieving experience (no levels). I also got 6 cut gems from the demon's throne.

Now it's time for Shadow of the Storm. Doing this will hopefully come very close to getting me the range level I need for Underground Pass. I need a black wizard hat, which means I need to go to Draynor. I'm totally sick, at this point, of walking to Draynor, so I head to the GE to see if I can sell anything to get me enough money to buy an Amulet of Glory. Not only will it give me more teleport locations, but it'll give me +8 to all my combat bonuses (which is a little better than my amulet of power), and I'll get more gems when mining. I sell all 6 of my diamonds, my 11 rubies (which I can't quite use just yet), and 20 gold ore and get plenty enough money to buy one.

I set off on the quest, as I already have almost everything I need to finish the quest already (I have to mine a silver ore to make a silver bar). It doesn't really take long to get to the fight I was dreading, and I head into it with sharks and a few lobsters.

Again, I way overestimated the danger I faced. Agrith-Naar doesn't really put up much in the way of a fight, and I whittle him down with my rune battleaxe and finish him off with Silverlight. Quest Complete: 10,000 Range experience (30 Range).

This gives me plenty of range for Underground Pass.

I can also wear a coif now, and I head off to finish that clue scroll I had banked. During the trail, I have to go from Burthorpe to Catherby. Since I don't yet have Teleport To Camelot, I decide to do the Fishing Contest quest really quickly (Quest Complete: 1 Quest Point, 2437 Fishing XP, Access to underground shortcut), and while I'm in McGrubbor's Woods, I grab a couple bunches of Dwellberries since I'm going to need some in Biohazard. I end up getting a coif, a black dagger, and 52 gp (value: 308 gp).

I should have dropped it, but at least I cleared out a quest.

Chapter 3: Episode 5-Agility from 25-40

I need a bunch of Agility levels before I can do Legends. There are two places I could go at this point:

Gnome Stronghold: I could go and walk in a circle, over the same obstacles, time and time again. And go mad. I hate the Gnome Stronghold, and won't go back now that I don't have to. I'm just making it clear that it's an option at 25 Agility.

Skull Ball: A time-sensitive game where you kick a skull through goals on a course. Imagine if the Aadams Family mixed soccer and croquette. Best of all: the faster I complete the course, the better the reward! The only drawback? You gotta do a quest. Oh gee...turns out I need a few of those anyways!

The quest is Creature of Fenkenstrain. It's an incredibly easy quest that gives you a ring which (after another quest) at some point will have some good benefits. Right now, all it does is keep the werewolves at the agility course from wanting to have you over for dinner. I already have everything but the bronze wires in my bank, and since I have a little money, I save time by buying bronze bars and making them myself (it saves me a trip to Lumbridge or Al Kharid). If you have a dueling ring and an ectophial, this quest will take every bit of 30 minutes.

Quest Complete: 2 Quest Points, 1,000 Thieving experience, Ring of Charos (29 Thieving)

Then I head on to Skull Ball after I bank all my gear. I grab all the strange fruit I have in my bank in case I need run energy.

The trick to Skull Ball is knowing the course, and knowing how the skull reacts to kicks and hitting walls. Since the course never changes, you can use this knowledge to plan your kicks efficiently, thus taking less time. The trick is knowing what you want to do a couple of kicks in advance, so you can kick, and then run to about where the ball will stop.

Times through: About 30 (I may have missed a couple)

Best Time: 2:33

Now that I have 40 Agility, I'll train Agility at Brimhaven Agility Arena.

Chapter 3: Episode 4-The Beauty Of Waterfalls

Waterfall Quest is one of the greatest early combat trainers in existence...unfortunately, it's a one shot deal. But if you can manage to do this quest very early on, the pay-off would be dramatic. If you could manage to finish this quest at Combat Level 3, you'd instantly be close to combat level 30 without having to have fought anything at all. While I've never done this quest at level 3, I did it at around Combat Level 13 and ended up combat level 35. Best of all, there are no requirements to start the quest.

This probably sounds too good to be true...and it's very close to being just that. Trust me when I tell you that I'm understating when I say that there are signifigant risks in doing this quest at a low combat level. During the course of the quest, you have to make your way past some high level monsters: the highlight being the moss giants you have to run past without any weapons or armor. This is not even taking into account the spiders that drain your prayer and those fire giants who you'll still be right-clicking to fight for some time to come. I cannot stress this enough: At lower levels, you can LITERALLY die at any instant, as several of these monsters I've mentioned may very well have max hits higher than your total hit points.

The above point is somewhat irrelevant to me. I'm not doing it at level 3. I'm doing it at level 53. But I'll need this quest for Legends, and I want to get the quests with combat experience done early on so I can better manage my combat level. I can only really gain 12 combat levels and still achieve my goal.

I grab a rope and start the quest. When it sends me to Tree Gnome Village, I realize that I'm going to have to walk through the maze manually, so I decide to do that quest when I get there. It's not very long or difficult, the materials are easy enough to get, and it will also widen up my transportation ability a bit more, too (spirit trees). By the way...I don't suggest doing Tree Gnome Village at an early level.

After killing the Kazard warlord, I started having combat level concerns. I decided not to turn in the orbs just yet, and wait until after I completed Legends before finishing the quest, unless it turns out to be an obstacle in the future (the quest gives a lot of Attack experience, which I don't necessarily need right now). I instead, continue on to finish the quest. Quest Complete: 13,750 Attack and Strength experience, 2 cut diamonds, 2 gold bars, 40 mithril seeds (44 Attack, 43 Strength, 55 Combat level).

I did get black flowers from the seeds, but seeing as how they're not really worth as much as they were, I decided to keep them.

Tuesday, May 13, 2008

Chapter 3: Episode 3-Training Magic With Slayer

With my recent power fishing session, I ended up with far more food than I really needed. It might seem odd to hear someone say that, but for me it's true. Having a lot of food on hand only gives me an excuse not to train skills like Fishing and Cooking. I like to keep up on my skills, as more Hit Points always means the need for better food. What all this nonsense really means is that I sell off 500 of the cooked lobsters I have in the bank. This gives me enough to buy enough runes to cast about 800 Earth Blast (and eventually Fire Blast) spells.

The best way to train any combat skill is Slayer. So I start hitting up Vannaka for tasks. I'm not shooting for any particular Slayer level...I'm just looking to use up my chaos runes.

Assignment #1: 87 Shades/39 Magic, 43 Hit Points, 29 Slayer
Assignment #2: 40 Earth Warriors

The earth warriors were a bit of a concern, as the only place to find them is in the Wilderness. And that means Revenants. I did see a level 7 Revanant Imp, but it wasn't high enough level to cause me any problems.

I ran out of chaos runes with 27 earth warriors to go. I ended up close enough to 41 that 3 teleports got me there. At 41, I no longer need chaos runes as my most effective spell component; I now need death runes. This is how I was hoping it would work out, but in all honesty, there was no formula that I followed to get it this close. I just simply happened to have just enough money for just enough runes to get me where I wanted to go. Sheer, blind luck.

And every would-be hero needs a heaping share of luck.

Chapter 3: Episode 2-The Quest for Burgh De Rott

For some quests and training tools I want to use, I need a nice convenient bank on the other side of Mort Myre swamp. And that bank is in Burgh De Rott. While it's a run-down little village that doesn't have much to offer, it gives you 3 very important things:

#1) It gives you a bank near the Shades of Mort'ton quest/minigame.
#2) It gives you a bank near the Barrows minigame (not so important now, but very important in the future)
#3) It gives you access to the Burgh De Rott Ramble minigame (where you get Lumberjack clothes).

To get access to that bank, I have to knock out 2 quests: In Search of the Myreque and In Aid of the Myreque. Seeing as I need a lot more quest points (and I qualify for the quests), I set out to do them now.

I decide it would be best to gather the materials for both quests now:

Druid Pouch w/15+ uses (2)
Blessed Silver Sickle *
17 Planks (3)
261 Steel Nails (1)
Hammer *
1 Steel Longsword (1)
2 Steel Swords (1)
1 Steel Dagger (1)
1 Steel Mace (1)
1 Steel Warhammer (1)
About 50gp *
Spade *
5 Buckets *
Pick-axe *
10 Bronze axes (1)
4 Tinderboxes *
10 Snails (2)
1 Swamp Paste (1)
2 Steel bars (1)
1 Coal *
1 Mithril bar (4)
1 Silver bar *
1 cut Sapphire *
1 Cosmic rune *
1 Water rune *
1 Soft clay (1)
1 Rope (3)
Decent food *

* Denotes items I already had.

(1) Denotes items that I made myself.
(2) Denotes items I gathered in Mort Myre swamp.
(3) Denotes items I gathered through known respawns or very common monster drops.
(4) Dentoes items I bought off the Grand Exchange.

[Side Note: What I'm trying to get away from is buying items I need for quests and such out of my stockpiled cash (which isn't much right now). As you can see I only had to buy 1 item for these two quests.]

I gather the snails last, which puts me in Canifis, conveniently enough the place I need to start the first quest. I could have finished it in one trip, but I teleported out to get more food after using some of the quest items. I tried to use fairy rings to get back in, but I couldn't use it yet. Turns out that I didn't need the food. Oh well...live and learn. Quest Complete: 2 Quest Points, 600 Attack, Strength, Defence, Hit Points, and Crafting, shortcut to Mort'ton.

For the next quest, I can only bring some of the items, and have to return to the bank to get more before I get my new bank opened. Once it's finally done, I have a few fights to deal with (at least I have help in the way of Velaf), which are sound tougher than they actually are. When it comes time to take Ivan to the Temple, I only give him a blessed silver sickle and 15 salmon. It's barely enough. I grab the books and return to Velaf to complete the quest. Quest Complete: 2 Quest Points, 2,000 Attack, Defence, Strength and Crafting exp (42 Attack, 40 Crafting).

Now I have a bank close to 2 minigames, 1 of which I'll be wanting to play soon (Shades of Mort'ton)

Chapter 3: Episode 1-Ecto Land

Prayer is a big concern, so I head to Port Phasmatys to do the Ghost's Ahoy quest. This will give me access to the greatest Prayer training facillity in Runescape: the Ectofuntus. The quest is somewhat easy, but you need a decent attack level to finish the quest.

The tea part is somewhat annoying, but if you've prepared before hand it's not much of a headache. If you haven't, but have access to the fairy rings, there's a ring to the south of her where you can get milk and make the tea.

The first thing I go after is the book. It's best to take 3 of each base color dyes (red, yellow, and blue), so you can get the model boat fixed in one trip. Here is where I had trouble when I first did this quest: the level 32 rock lobster. You need a decent attack level to hit it reliably. It's just like Count Draynor: if the battle goes on too long, the rock lobster will vanish and you'll have to start again. I tried to do this with a prayer/strength pure, and was totally unable to kill the lobster until I had 30 attack.

Next, I go for the robes. To get them, you need to get a petition signed by 10 ghosts. The trick to this is just checking around untill you've got 10 people to sign it for free.

Finally, I go for the translation book. I decide to train up fletching to 25 so I can make the bow myself (it's a low 6 levels). Absolutely the best place in Runescape to cut and drop oak bows is by the Champion's guild. There are 10+ oak trees there, and you don't often see a lot of traffic there (it's a good haul to the closest bank). Straying too far across the streets is something to watch out for, though (if you're Combat level 40 or lower), since the dark wizards hang out in that area too. I not only get 25 Woodcutting, I get 4 bird nests and two tree seeds (apple and curry).

I get my Ghostspeak amulet enchanted and finish the quest. Quest Complete: 2 Quest Points, 2400 Prayer exp, Ectophial (27 Prayer).

The ectophial is one of my favorite items in the game. It's a 1 click teleport like a teletab and it teleports you to the place you recharge it (making for infinite uses...as long as you remember to fill it up), and it's fairly close to a bank. The only downside is that it takes you pretty much out into the middle of nowhere...but in an emergency, anywhere else is better than where you are right now.

The ectophial, paired up with either Amulets of Glory or Rings of Dueling make worshiping the Ectofuntus dramatically faster.

Chapter 3: Prologue

As I walked to the (real life) store to get me some breakfast, I contemplated my options for a chapter 3 goal:

It's too early for me to start working on a skill cape or quest cape.

While I absolutely love ancients and find lunar spells somewhat useful, my current magic level still needs a lot of work, so Desert Treasure and Lunar Diplomacy are not priorities.

In fact...there are lots of things I'd like to do. It's just far to early for me to do them. But there is one thing that, when you've done it at a lower level, gets some interesting reactions: Legend's Quest.

I've done Legends way early before. One of the main differences between that character and this character, however, is Prayer level. I will more than likely need Protection from Melee. That means I need 19 Prayer levels. And that means I need to do Ghosts Ahoy very soon.

But I'm even getting ahead of myself here. Let's look at the breakdown on Legend's quest:

56 Magic, 52 Mining, 50 Agility, 50 Crafting, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting, 45 Herblore and 42 Prayer. And that's just the required skills. I still need to get Family Crest, Shilo Village, Underground Pass, and Waterfall Quests done. Underground Pass, in particular, is a rough quest for anyone of almost any level.

I was planning on training my Magic, Agility, and Prayer up to about 50 in this chapter anyways. There are 2 things that give me a bit of concern: 50 Strength and the Waterfall Quest. While they may be able to "co-exist" in my plan, this does spell a lot of combat experience for me.

One might wonder why combat experience would be a problem. It's a problem because I'm planning on having Legend's quest done between Combat Levels 60-65.

Yes, in fact, I am insane. Thanks for asking.

Monday, May 12, 2008

Chapter 2-Episode 13: Struggling Through Heroes Quest

I, for some odd reason, enjoy struggling. I must. This is why I like to do quests long before I should. The only reason this has occurred to me is because Heroes Quest is at hand, and I already know what I'm up against.

I start out by getting the Ice Gloves, which requires me to kill a level 111 ice queen to get. At Combat Level 49, this is no small feat. I'm not exagerating when I say it was an epic battle that took a bit over 17 minutes, and I used almost an entire inventory of lobsters in the process (good thing I fished so many). I bank all my armor and weapons (I grab Varrock teleport runes while I'm there) and head to Entrana to get my feather. This battle is not so epic by comparison...

I stop by the fishing shop at Port Sarim and start on the lava eel section of the quest. This is a bit easier than the last part was, although it does require a good amount of walking for me. I buy some Harralander at the Grand Exchange, make my oily rod and head to Taverly dungeon. Since I've never been here, I have to go and get the dusty key. I fish 10 eels, in case I burn some or accidentally eat one.

The final part is the part I was dreading...and was the part I referred to in chapter 12 being not so smart. I now need a partner for the quest, who must get me a key so I can get inside the back room of the Black Arm gang's hideout so I can kill Grip with range. I've been dreading this because my range is 10.

It doesn't take very long to find a partner (Bla Bla Bl00), and he makes his way to Brimhaven to get me the key. The battle, however, doesn't take as long as I thought it would. I hit lots of 1's and 2's, and within a few minutes Grip is dead and I have the candlestick I need to get the last item I need for the quest: the master thief's armband. All that is left to do now is take the items to Achietties.

Quest Complete: 1 Quest Point, 29,232 experience spread over 12 skills, Access to the Heroes Guild (41 Attack, 37 Strength, 48 Defence, 17 Range, 41 Hit Points, 37 Woodcutting, 42 Smithing).

While there are some decent features to the Heroes Guild, the most important feature is the fountain in the caves underneath it. I can use it to recharge Amulets of Glory...which have 4 very handy teleport locations. I can now start investing in these wonderful items.

Unfortunately, as you can see, I blew past my goal by one combat level...but I did finish the quest at combat level 49.

Sunday, May 11, 2008

Chapter 2-Episode 12: Power training for Heroe's Quest

The life of a quest noob is somewhat boring on many occasions...expecially when you like to rush things like I do. I am pressing on towards Heroe's Quest, and I need some skill levels. I need 4 levels of Mining, 7 levels of Fishing and 8 levels of cooking.

I take on the mining first. I decide to take the shortest route there and mine gold, and since my Construction level isn't 50 yet (so no demon butler), I decide the best place to mine would be under the volcano in Karajima. There are only 4 rocks here, but their closeness to the bank makes them a very good second option.

Because of my level, the bats still harass me here. This proves to only be a minor inconvenience, and I only have to kill a few of them.

Gold mined: 474 (50 Mining)

I decided to fish lobsters to increase both my Fishing and Cooking skills. I need 610 cooked lobsters to get 53 Cooking, so seeing as how I'm very likely to burn a few, that should be more than enough for 53 Fishing.

Lobsters cooked: 569 (already had 106)
Lobsters burnt: 212
Total fished: 781
Levels: 53 Fishing, 52 Cooking

To make up some cooking experience, I do all the parts of Recipe for Disaster quest that I currently can. This includes the start, and saving the Goblin Generals and Pirate Pete. I doubt it will be enough, but I do want to get this quest started for many reasons. I gather my shopping list:

Eye of Newt*
Rotten Tomato (3)
Greenman's Ale (3)
2 Lemons (2)
2 Oranges (1 sliced) (2)
Pineapple (2)
Cocktail Glass (2)
Cocktail Shaker (2)
Ashes (4)
Charcoal*
Spice (or Gnome Spice) (2)
Water (3)
2 Bread (2)
Green, Blue or Purple Dye (4)
3 Bronze Wires (4)
Fishbowl*
Raw Cod*
Knife (1)
1 Fishing Bait (1)
Mortar and Pestle (1)
Needle (1)

(1) is stuff I already had in the bank.
(2) is stuff I acquired or acquired the materials to make at the Gnome Stronghold.
(3) is stuff I acquired in Yannelle
(4) is stuff I acquired or made in or on the way to Ardougne.

* I fished a raw cod myself at Catherby, and the Eye of Newt, charcoal and fishbowl I bought on the Grand Exchange.

I do the first part, and set out to save Pirate Pete and the Goblin Generals in a single trip. I talk to the cook about fishcakes, and then gather up my needed items and head off to goblin village via Burthorpe Games Room. Once I have the Slop of Compromise, I teleport to Castle Wars, and bank everything but my rune battle axe, 3 bronze wire, a needle and my fishbowl, and head to Port Kazzard.

(28 Farming, 39 Crafting)

This cuts me down to needing 2.5k experience for 53 Cooking. I return to Catherby and 1 load of Lobsters gets me 53 Cooking.

I don't need much for Merlin's Crystal (a loaf of bread) and I make that at Ardougne. The quest sends me to Falador and back, but it doesn't take me long to finish it. Quest Complete: 6 Quest Points, Excalabur.

I head over to Varrock and start Shield of Arrav. I decided to join the Phoenix gang (with the benefit of hindsight, this wasn't a good idea...which I'll explain later). I head through my whole half of the quest, turning in my shield half and getting 2 certificate halves (the same half). I then post on the "Find a Shield of Arrav Partner" sticky. It takes about 20-30 minutes, but I find a partner (Grim Veteran). It only takes a few minutes to finish the quest. Quest Complete: 1 Quest Point, 600 gp.

All obstacles have been removed...

Saturday, May 10, 2008

Chapter 2-Episode 11: Bat wing, snake skin, and other petty evils

(The title was taken from the movie "Excalabur")

I'm down to just a few skills that are below 25 (which is one of my goals for this round), and decide that herblore is next. Herblore is a super-handy skill that can make you a bit of money at higher levels, and is almost a necessity for successful and cost effective Barrows runs.

For the herbs, I'm gathering them from the Sorceress' garden. I'm only going to make the best potions I can, and I'll sell all the other herbs to suppliment my current needs. I'll be working out of the garden of spring.

This will just be a log as well, since I've already discussed in some detail the actual garden itself.

Start: 1 Grimy Avantoe, 1 Grimy Guam, 1 Limpwurt Root (6 Herblore)
Load #1: 5 Avantoe, 7 Guam, 3 Irit, 6 Harralander, 4 Tarromin (sold for 22,838 gp)
3 Marrentill kept/23 marrentill , 21 Tarromin, and 20 Limpwurt Root bought (15 Herblore)
Load #2: 6 Guam, 7 Marrentill, 3 Harralander, 5 Irit, 4 Avantoe (sold for 23,783 gp)
3 Tarromin kept/15 Tarromin and 18 Limpwurt Root bought (18 Herblore)
Load #3: (2 trips) 3 Harralander, 7 Avantoe, 13 Irit, 9 Guam, 12 Marrentill (sold for 34,642)
12 Tarromin kept/45 Limpwurt root, 33 Tarromin bought (22 Herblore)
59 Strength Potion (4) sold, 200 vials of water, 28 Harralander (24 Herblore)

I then spent 7k of my own money to buy 8 more Harralander to get to 25 Herblore.

Tips on Herblore:

Combine your potions. Lots of people don't bother to do this and sell these potions as (3) dose potions. 1k of 3 dose potions will condense into 750 4 dose potions. If you're buying large lots of water filled vials and selling 3 dose potions, you're wasting 25k gp per 1k potions.

Train combat and herblore at the same time. Chaos Druids in Taverly dungeon drop herbs very regularly, as do lots of other monsters. Use help sites to find out what drops what you're looking for.

Wednesday, May 7, 2008

Chapter 2-Episode 10: Slayer Training

There's nothing really exciting about training slayer, so this will just be a short hint and an assignment log (which I'll probably replace on a separate site).

First thing about slayer is that you'll undoubtedly need food. So, if you don't have a good fishing and/or cooking skill, Slayer will be a very expensive hobby. I can catch and cook rainbow fish, and have plenty of stripy feathers to catch them, hopefully enough to get me to lobsters. My plan is to fish and cook rainbow fish until I can catch and cook lobsters, then after I have about 200 or so I'll to slayer assignments until I run out of food.

Fairy Rings are also very helpful on slayer assignments, as many of the locations of these monsters are out of the way. And being close to a fairy ring means you're close to a bank if you have a Dramen staff. This is why I always carry one.

Assignment: 88 Shades/13 Slayer, 39 Attack, 37 Hit Points, 47 Combat Level
Assignment: 68 Hill Giants/22 Slayer, 40 Attack, 45 Defence, 38 Hit Points, 24 Prayer, 48 Combat Level
Assignment: 11 Vampires/36 Strength, 39 Hit Points, 49 Combat Level
Assignment: 110 Rock Slugs/26 Slayer, 47 Defence

After the shades, I mined 144 iron and sold them to buy a rune battleaxe. I didn't need it yet, but I was 1 level away from 40 Attack.

Before taking on the rock slugs, I trained my Herblore up to the point to where I could make Anti-Poison potions. Lumbridge Swamp Caves have numerous poisonous creatures. I also did Lost Tribe quest to make it easier to get into the caves (Quest Complete: 3,000 Mining [46 Mining]).

I saw my first double digit hit today as well.





Tips for Slayer:

Use a slayer gem occasionally. Pay attention to which slayer master is talking to you. They will provide the assignments that are more appropriate for a person of your level. Even if you don't use it while on assignments, you should still use it to see who's talking to you.

Use good food, and optimize their effects. The better the food, the longer you can stay out there fighting. Know how much your food heals, and never eat before your hit points drop that many.

Know the monsters you're fighting. Know what their max hit is, how many hit points they have, and if they're more vulnerable to a certain type of attack. Knowing this, you'll be able to judge how long an assignment will take, the best type of food to use, and how best to fight them. You should also make sure you don't need special equipment to fight them.

Know your Slayer areas. Know the lay out, and know what monsters are where and what they can do to you. Lumbridge caves in particular can be quite treacherous if you're not prepared. Some areas also have agility shortcuts that take you past dangerous slayer monsters. It's not a totally bad idea to take any special equipment for mosters you may have to pass, in case you accidentally attack one or they turn out to be hostile. Keep in mind that, while most slayer monsters won't attack you, there are some really nasty ones that will (abhorant specters and dark beasts in particular).

Know the outlying area. Sometimes there are spots for you to restock your food supplies (i.e. fishing spots or food animals like cows). While these spots may not provide top notch food, if you plan it right, you could save yourself a trip to the bank. To make better use of these areas, make sure to bring any tools you may need (fishing equipment, axe & tinderbox, ect).

Chapter 2-Episode 9: Transportation Solved (Conclusion)

Now that I've got a little training done in Farming, I'm set to do Fairy Tale Part 1. This quest is annoying because you can't totally prepare for it beforehand. There will always be 3 random items you have to get...many of which aren't exactly easy to get ahold of.

Mine are a Mort Myre stem, a Mort Myre fungus, and a Nature Talisman. I have an extra fungus from doing the Nature Spirit quest, and I can probably by a Nature talisman on the GE. I just have to head back to Mort Myre (and I'm going there anyways) and get a stem. After getting my ingredients, I head up to the farming shop to buy my secateurs and while I'm there I buy the rest of my farming tools and give them to the leprecaun by the nearby farming patches. While I'm at the patches, I fill the compost hopper with weeds so I'll at least have something to work with when I start planting. On a funny side note: I got a farming level raking the weeds.

After I've gathered all the needed items, I get my secateurs enchanted and return to Zanaris to fight the Tanglefoot. It's level 111, I'm level 44. But I have an 18 farming, and it's rumored that the higher your farming is, the more damage you do. We'll see, I guess.

I'm a little suprised to notice that I'm the lowest level creature in this cave (the baby tanglefoots are level 45), but I head to the back of the cave with a combination of sharks and trout. I eat a trout if my Hit Points drop to about half, and a shark if they go below that. It works well, but the battle drags on for ages (my max hit with those secateurs is 3). I get the queen's secateurs and take them to the fairy godfather. Quest Complete: 3,500 Farming, 2,000 Attack, 1,000 Magic (24 Farming, 32 Attack, 30 Magic)

I head back to Draynor Village to start Fairy Tale 2. After I start the quest I have to wait a while so Martin can see how his garden grows. I use this time to knock out my first Slayer assignment of 46 Goblins.

Clue Scroll: Banked

Sure enough, by this time he's grown his crops and I'm off to Zanaris to see what's up. Of course the queen's gone and it's my job to find her. The fairy godfather sends me off to talk to another fairy about fairy rings. She explains how they work, and I can now use them!

I have no hope of finishing this quest right now, as I need 54 herblore levels, 25 farming levels, and 12 thieving levels. But the rest of the quest can wait until later. I have access to the fairy rings, and my travel times will now be drastically reduced.

Tuesday, May 6, 2008

Chapter 2-Episode 8: The Great White Hunter (With Blue Hair)

Hunting is one of my favorite skills. It can be a decent money maker (if you have the patience for it), and the higher levels have uses few people have figured out. Best part is that it's easy to train at lower and mid levels. But I'm just going to get into how to start for now, since that seems to be a sticking point for most people that are struggling.

To start with you need a bird trap, which can be bought from the hunter store in Yannelle (there are other stores, but this is the easiest one to get to). Walk south (watch out for Ogres), untill you're on a sandy penninsula. There will be a bunch of red birds hanging out here. This is where you want to set up your traps. Catch birds, drop the meat. Do that to level 20.

Yes, there are other birds you can catch that are worth more experience at higher levels. But, you will catch the red ones at a faster pace, which will only increase as your level does. Statistically speaking, you can earn more experience because you're capable of catching more birds in the same amount of time. Also you have to travel considerable distances to catch the best bird you can.

Once you hit 20, it's worth your while to walk west a bit where the Tropical Wagtails hang out (it's near the Hunting tutor). The reasons you should go now are many: short travel time, they're worth almost 3x more experience, it's less likely to be populated by bird hunters, and you can use the stripy feathers to catch Rainbow Fish (while they're noob food, they're pretty good fishing and cooking exp).

Once you get to 23, switch to deadfall, and catch the best kebbit you can (the experience is worth moving around now) untill about 31.

Tips for Hunting:

Pixelated clothes make the pixelated man. Well, to some extent. It's not a bad idea to get a noose wand and start collecting hunting camoflage. While a lot of people will tell you differently, it does affect your success rate (caught vs. escaped in other words).

Catching butterflies is as bad as it sounds. Don't bother. You don't get a lot of exp for them, and the "catch and release" process takes longer than just dropping something.

Avoid hunting in the desert. Unless you have a good Woodcutting and can get water out of cacti with a decent reliability, or have already done the "Dealing With Scabarus" quest, you're time in the desert is limited by your waterskins. The more waterskins you have, the less room you have to carry things. It's just a lot of trouble unless you've got the right skills.

Monday, May 5, 2008

Chapter 2-Episode 7: 1 to 20 Construction on 1,013 gp

Caution: this will only work if you have a Smithing level of 4 or higher.

This is a simple and easy procedure that anyone can follow...as long as you have a bit over 1k gp.

First thing you do is head to Barbarian Outpost (or anywhere esle that planks respawn), and fill your inventory with planks. Just once...that's all you'll need for now. Next, mine enough copper and tin to make 10-20 bronze bars, and smith them into nails. Head to any real estate agent (there's one in Varrock and Falador, among numerous other places), and shell out 1k gp for your "starter house". Then, head to the sawmill and buy a saw for 13 gp. Now head to the bank and make sure you have all this in your inventory: pickaxe (equipped), hammer, saw, lots of nails, 1 bucket, and as many planks as you can carry. Now you're ready to go to Rimmington and see your new house! Yeah, it ain't much...but after all we're noobs here.

Switch over to building mode, and start building chairs (there are 3 spots for them). Once they're built, remove one and rebuild it. Keep doing that until your Construction level is 4, then build a bookcase (bookcases are good, and I'll tell you why at the end). Then use up your planks rebuilding chairs until you run out of planks.

Now, head over to the mine and fill your inventory with clay. Stop by the well, fill your buckets and make soft clay. All you have to do is rebuild the clay fireplace, restocking yourself at the mine when the clay's all gone.

I will not lie to you, this is a long and monotonous process. In fact it's faster to build a workshop at Construction level 15, and start making oak chairs at 19 (of course, you'll need oak planks). But it isn't much more effort to go all the way to 20.

Tips for cost effective Construction:

Keep it simple. I've trained Construction on numerous characters, and it's always cheaper to wait until your Construction reaches 60 before building most rooms. To start with I usually only build a workshop and a quest hall (quest hall for a mounted Amulet of Glory. I'll add a study as well if I plan to make teletabs. On my last character, I had to build a Costume Room as soon as I could to empty bank space (storing armor, robes and other valuables).

Make your workshop close to the portal. This saves you huge amounts of running time. You also want to make sure that it's as up to date as you can make it. The workshop will possibly be the most useful room in your house at higher levels.

Design a building plan. Architects make floorplans, you should too. This will save you a fortune in creating rooms that you're going to have to move later.

Never use gold leaf or marble blocks untill you're building the best possible piece of furniture. High end building materials are way expensive, so don't build something with expensive materials if you're just going to have to tear down again in a few levels.

Make sure you have access to a bookcase. Many books you pick up in the game can be found in the bookcase in your house. This lets you access those books later, even after you drop them. Some helpful examples include the prayer book (the one that cures poison, not the wieldable one), the Elemental Workshop books (with the key if you've lost it) and Tarn's Diary.

This time I have my house all planned out up to level 70, so I know where I want to build all my rooms. This way I can have a functional house that reflects my Construction level that I won't have to rebuild in the future.

(My house...yes, that's all there is.)

Chapter 2-Episode 6: Who said crime doesn't pay?

I've taken a small diversion from my normal routine to head over to the H.A.M. hideout, and steal the clothes off their back. And I'm not exagerating.

I love stealing from Ham members. They do give up a variety of stuff that are very helpful at my level. Thread, feathers, knives, tinderboxes, cowhides, and the list goes on. Granted, there is a lot of junk to be had, but you can sell the steel pickaxes at the general store for a nice little sum (at my level of needs). But there are two items that stand apart from all the other junk...

The first one is Ham robes. Run around in a full set of Ham robes and someone will offer you money for it. On my first account, I had a nice little noob business collecting and selling full sets of Ham robes. They're probably not worth what they were anymore, though. Despite this, I know for a fact that I'm going to need 2 sets. I usually collect up to 5 sets, so I can help out other people who might want or need them (it does eleviate the aggrivation of having someone chasing you through Falador wailing "Oh, come on dude, 10k!").

The second, and probably my most favorite: clue scrolls. Annoying little slips of paper that send you trapsing across the entire world in search of treasure...all while wearing a combination of items that would make even the most nooby of noobs laugh. I've always had good luck with clue scrolls (way better luck than I've had in the few trips I've ever made to Barrows). It doesn't seem that my luck has changed, as I got a Guthix robe top from the first one I got a couple of days ago. So...I'm looking forward to this.

Clue scroll #1: 3 clues (36 black bolts, black dagger, 3 purple sweets, Gray Bob Shirt), Net Spent-1,242 gp, Estimated Value-27,020
Clue scroll #2: 3 clues (39 mind runes), Net Spent-420 gp, Estimated Value-439 gp

I manage to get 1 full set (with lots of left over bits), and a Thieving level 28.

Sunday, May 4, 2008

Chapter 2-Episode 5: From 1 to 24 Thief in less than a second!

Sorceress Garden is the greatest and fastest (albeit occasionally aggrivating) power-training tool for Thief there is in Runescape. Not only can you get massive amounts of Thief experience, you get pretty decent Farming experience as well. I don't like Farming at lower levels, and usually try to wait untill I can plant something that doesn't grow wild all over the world (like potatos, onions and cabbages). On the other hand, at level 1 Thief, there's nothing worth stealing. This minigame solves both problems in spades.

I'm not going to get into any specifics about how the game works, but I will show the best hiding places for each garden. I will also show you the best way to power-train Thief.

To start off, you need a mortar and pestle (available at the herblore shop in Taverly) and a lot of beer mugs. In fact, you should only have enoug empty space to hold enough squirks for 1 glass (4 fruits). Grab the fruit, make a glass, repeat untill all the glasses are filled.

When I'm done, I make a couple of extra trips to the herb patch and fill my inventory. Unfortunately I don't get anything I can use yet. I head back to Osman and turn in my squirk juice for a massive 7,700 Thieving experience points. While it took longer than a second to gather 110 squirk fruits, I did go from 1 to 24 in a single leap.

Tips for Sorceress' garden:

Find the safe spots. There are numerous places in each maze that you can stand and not be seen by the elementals, despite the fact that they move right past you. These are usually corners or gaps in the walls.

Know when to walk, know when to run. Since running is advised through a large portion of most mazes, there are spots where you have ample time to walk. While it doesn't seem like much, it makes all the difference when you don't have a high agility.

Lighten your load. Don't wear or carry anything, unless it's an item that provides negative encumberance modifiers. These include (but may not be exclusive to) Boots of Lightness, Spotted Cape or a Spottier Cape. This decreases the drain on your run energy quite dramatically.

Let other players pass! Once you get the hang of moving through the maze, the biggest problem you'll have is another player. You are bound to find someone who hasn't really figured the minigame out yet, and if they lure an elemental in your direction, it'll catch you too (and even sometimes instead of the player who got caught. Don't try to move when other players do untill you know that they know their way around.

Chapter 2-Episode 4: Transportation Solved (Part 2)

The second phase of my little plan, requires some questing. My quest for the rings brings me to Fairy Tale Part 1, which unleashes a chain reaction of quests that I have to do first. I need to finish Nature Spirit before I can do Fairy Tale part 1. Before I can do Nature Spirit, I have to do Priest in Peril.

I need to do Priest in Peril soon for other reasons as well. Skullball for my agility, the Ectofuntus for my Prayer, as well as future access to Burgh De Rott for the Barrows and Shades of Mort'ton minigames. Obviously, this is where I absolutely must start (as you may remember, I stockpiled 50 regular essence when I was in non-members...it was for this quest).

I start it in Varrock, and on the way to the temple I start the Rag and Bone Man quest, since It'll take a while to find all the bones I need for this. To speed this walking quest up I bring several Varrock teleport runes with me, and teleport back to Varrock when the need arises. Before my last trip back to the temple, I buy 2 silver sickles and grab my amulet of ghostspeak, so I can get started on Nature Spirit immedately after I'm done. Quest Complete: 1,406 Prayer exp, Wolfbane dagger, route to Canifis (21 Prayer).

Dretzl doesn't make it easy to start Nature Spirit. I have to talk to him before I head to Mortyana, and I have to go back to talk to him before I go into the swamp. He gives me some food and I head out to find his friend. I make my trips, and help the dead druid become a spirit. I drop the sickle he makes for me and dip the other in the grotto, and pick the other one back up (now I have a spare). I put as many of "nature's harvest" in the pouches as I can with my current Prayer points. I return after I kill 3 ghasts and Quest Complete: 2000 Crafting, Hit Points and Defence exp (Crafting 35, Hit Points 35, no Defence level).

Druid pouches are good to have. At lower levels (like mine), ghasts are good exp, and give about 20 Prayer experience per kill. Druid pouches will also protect your food as you make your way to Barrows before you have access to the bank at Burgh De Rott.

While I haven't done Fairy Tale Part 1 yet, this completes phase 2 of my transportation solution.

Chapter 2-Episode 3: Transportation Solved (Part 1)

I've grown dramatically tired of walking, and not having the patience to wait until I've trained my teleports, I decide I need to gain access to the Fairy Rings. This involves two quests (one of which I've already been planning on doing. Before I can even think about fairy rings, I need to gain access to Zanaris.

For the Lost City quest, I need a 31 Crafting and a 36 Woodcutting. For the Crafting, I decide to make oil lanterns. From 27, it'll take at least 99 to get me to 31. I head from Varrock to the mines and mine 112 iron, which I then smelt in Lumbridge and smith into the frames in Varrock. The glass, however, is somewhat more of a problem.

I don't have nearly enough buckets to effectively make glass. The best sand pit is in Yannelle, so I head there (via Castle Wars) to see if there is a general store in town. There isn't (of course, that would be too easy), but there is a general store in Port Kazzard...which has the deposit boxes for the Fishing Trawler minigame very close by. So I take a little walk north, buy 4 inventories (well, 27 anyways) of buckets, depositing them in the bank after each load. I then return to Yannelle and fill the buckets from the nearby bank.

The final obstacle I need to overcome is soda ash. Without teleports, gathering this isn't an easy task, so I head to the GE to see if I can buy any. It's well over 200 gp each, so I decide it would be easier to gather it myself. I head over to Karajima where I'll gather seaweed on the shores and bank it in Tz-haar (I burn it into soda ash on one of the sulphur vents in the city). I then make the glass in the lava forge.

To get the blowpipe, I head to Entrana, since I can't remember exactly which store sells them. I hate going to Entrana because you can't take any weapons or armor (although a knife is just dandy), which means I have to bank everything. I teleport back to Varrock and assemble the lamps. Now for the fun part: I have to fill them with oil. I need 112 swamp tar, and picking those up will be a chore.

It doesn't take as long as I thought it would, but actually filling the lamps does. All in all it takes about an hour and a half to fill 112 oil lanterns. I take them and put all but 2 on the GE to see how long it takes to sell them all (4:20, 5/4).

I now need 4 levels of Woodcutting, so I decide to cut and fletch my way at least to iron arrows (15 Fletching). I home teleport and grab a knife from the kitchen. I intend to stay close to the Lumbridge general store so I can quickly unload my inventory of fletched bows (which are of no particular use to anyone).

I get to 15, and make arrowshafts untill I hit my Woodcutting level (I'll need them for iron arrows). Cutting regular logs isn't the most efficient way to train Woodcutting, but it's the only way I can train Fletching at the moment. But since my Woodcutting is still low, it doesn't take all that long. I have my requirements for the quest, and well over 2k arrowshafts. Arrows are good Fletching and Smithing experience, and better arrows will help with range (I really do not want to spend all that money on a dwarf cannon).

I set off on the quest with only my woodcutting axe, a knife and enough runes for exactly 100 casts of the Water Bolt spell (I got about 100 chaos from a maze random!). I head to the swamp and talk to the warrior (and he's a real hoot), find the tree and chop at it. The leprecaun gives me the information I need and I head to Port Sarim (banking my axe on the way).

I head to the cave, and find a bronze axe after killing my first zombie (first time ever, and I've done that quest 3 or 4 times). I make a mad dash towards the rear of the cave and face the Spirit. It doesn't go very well, and I get killed and lose all my runes. It's not a huge loss (as my lamps all sold), but I've discovered an important thing: You can't hide from the nature spirit anymore.

I head back to the GE to buy some more runes, and I return to Entrana (this time, with the rest of the sharks I bought for Dragon Slayer). While it's not pretty, I get it done. I make 1 staff to start with and set up autocast so I can finish up most of my runes before I head back to finish the quest. Quest Complete: 3 Quest Points, Access to Zanaris.

Zanaris is a cook's dream. You have pretty much everything that you can't grow yourself, all within a short distance walk of both a bank and a stove. Since I usually carry a Dramen staff with me everywhere I go, I make sure I have a lot of them (if you die, you automatically lose it). After I'm done, I head back to Entrana with my remaining runes and only 2 of my remaining sharks (I would have done this earlier but I had probably 15 sharks left, and I didn't want to waste them just to make room). I cut a full inventory of sticks, and then teleport back (after a 14 minute layover on the home teleport) and make them into staves.

Now that I have access to Zanaris and Dramen staves, I'm ready to shift into the next phase of my transportation plan.

Saturday, May 3, 2008

Chapter 2-Episode 2: Would YOU trust a noob with sharp objects?

Range. I hate it. But I'm going to train it. I sort of have a plan, but admittedly it's not a great one.
My plan is to train fletching along with range. Oddly enough, I don't much care for fletching either. But it is my sincerest hope to have them both to at least 25 in a short time.

I mine some copper and tin and smith them into arrowheads, crossbow bolts, and a set of bronze crossbow arms. I head over to the chickens, and start killing them for feathers (which I'll need to make arrows).

I pretty much train on everything in that area, taking breaks between bouts of fletching to raise my range a few levels. While killing goblins, I get my first clue scroll.

# of clues: 3/Guthix top, 4 purple firelighters, 44 body runes (147,781 gp value) I keep it all.

At the end of it all, I'm so sick of hitting 0's that I decide that I am, in fact, going to get a cannon to train my range up to 50.

I just don't see how anyone can stand it...

Chapter 2: Episode 1: "Oh, Oh, Oh It's Magic!"

Finally. I get to train what is probably my favorite combat style (a majority of people use melee, and if you know how to mage, you'll totally own). Before I do that though, I want to do Witch's Potion. The main reason I want to do it first is that I'll at least get a level or two out of it. Maybe it's just psychological, but it seems like it's more worth doing at level 1 Magic.

Before I leave Edgeville, I head over to the GE to pick up some wizard robes and to the staff shop to buy a couple of staffs (one of each of the elemental staves). The staves of will boost my Magic Attack by a good amount, which I'll want at early levels. After I run out of a certain type of runes, I can change staves to use a different type. I have 500 mind runes and a couple thousand elemental runes and the plan is to use up all of the minds.

Witches Potion is possibly the easiest quest in the whole game. If you already take the burnt meat, you can get everything else within walking distance. There are onions along the road to the north of Rimmington, there are rats in the house just west of the witches, and you can pickpocket any man or woman (if you're in members) and walk to the rune shop in Port Sarim and buy an eye of newt. This quest can be done within 5 minutes. Quest Complete: 325 Magic Exp (4 Magic).

I also decide to use my mage to gather what I need to complete some of my other skill related quests. I need four types of meat for Druidic Ritual and I need some wolf bones for Wolf Whistle. I grab some food, my games necklace and a teletab and head to Varrock to get what I need. I kill the rat and bear southeast of Varrock, then head a bit south and kill a chicken and a cow. Then I use a games necklace to head to Burthorpe to talk to two druids in Taverly and then head directly to the dungeon to the south. The suits of armor that usually guard the door aren't here, so I have no problem getting inside. I dip the meat inside and take them back to Sanfew, who sends me back to the quest giver. Quest Complete: 250 Herblore Exp (3 Herblore).

Now I head up on the edge of the mountain to get wolf bones for Wolf Whistle. I head back and do Wolf Whistle as well (it takes a total of about a minute). Quest Complete: 276 Summoning Exp, 275 Charms (4 Summoning).

Doing all of this has got me to Magic Level 11 (with a Combat Level of 43). I return to the mountain and continue to kill wolves for Magic exp. After I run out of food, I head over to Catherby to get more. It is here that I realize that I'm close to Seer's Village, and decide to do Elemental Workshop 1 (which if I remember correctly gives Magic exp). I need about 6 more Crafting levels, so I head up there to make bow strings (I usually stockpile those anyways).

After I get 20 Crafting I start Elemental Workshop 1...only to discover that I can't find any thread. After my 10th time searching the crates, I give up and teleport to Al Kharid to buy some. While I'm here, I stop off in the mine and use up the rest of my mind runes. 514 Mind Runes gets me to 26 Magic with the help of the Witch's Potion quest.

I use my last tab to Varrock, buy a Camelot tab and head back to finish the quest. Quest Complete: 5,000 Crafting and Smithing Exp (27 Crafting, 38 Smithing). No Magic experience though. But in the end, my goal of using up those minds was a complete success.

Chapter 2: Prologue

Now that Dragon Slayer is finished, I need to come up with a new feat. But there are also some things I want to do now that I've finished that quest.

One of those things I want to do is train Magic high enough for at least a couple of teleports. Luckily, I've already got plenty enough runes to at least get started. I also need to spend some time training range (admittedly I'm not looking forward to that). Normally I train range to start with a Dwarf Cannon, and I see no real reason to deviate from the norm (I hate range, and this makes training range easy). There are also several members skills that I have not trained at all...some of which require quests to start. And finally, I want access to the free experience from the Tears of Guthix minigame. With this in mind I have the starts of my new set of goals:

Quests:
Witches Potion
Dwarf Cannon
Druidical Ritual
Wolf Whistle
Tears of Guthix

Skills:
Firemaking: 49
Magic: 40
All skills: 25+

As for my main goal, I'm thinking Heroes' quest. While I don't necessarily want to do it at any particular level, I going to try to have it done by Combat level 50. I also want to see if I can wield a Dragon Battle Axe by the time I get there (I don't yet know if it will be feasable with levels in mage and range).

Another goal I have is to complete all non-member quests and the easy levels of the two Achievement Diaries.

Again, my goals may change slightly, but this is where they started.

Friday, May 2, 2008

Chapter 1-Episode 14: Slay, Be Slain, or Run Away...

Today is a good day. Membership! And...I noticed that at some point my old home world 60 has returned from the brink of oblivion (it was gone for many, many months). Breathless, and a bit nervous, I enter my beautiful, larger (way larger) world.

I start with my plan, but things prove to be difficult from the very start. No potions or rings are for sale for any price. My grandioise plan didn't take this into account.

So, while I wait (and think), I head over to gnome stronghold to train agility up to 25 (at 25 I can use the Skullball course...and I really hate the gnome stronghold). I don't have to wait long for my sales to go through. Now all that is left is the food. Before I head back to Varrock, I grab 3 planks from the Barbarian Outpost, since I'll need them in the quest.
Now my problem is money. For 22 tuna and corn potatos, I need about 30k. I have a bit over 9k, so it's time for my smithing manufacturing business to start up again. I buy 48 coal to get started.

While walking to the GE to sell my bars, an idea strikes me. I'm going to price rings of forging, and buy some of those. This way I can make more iron bars...which sell for about what I make off the steel ones. I put up an offer for 13, and wait about about 20 minutes before I get the message that my offer has been updated. With rings in hand, I head to Ardougne to use some of my larger new world. I use up two rings, and sell the bars. Another small hitch is that nobody is selling tuna potatos. My second, and almost as good, choice is sharks, which comes through immedately. I'm now ready.

I talk to the Guildmaster, who sends me to Ozariac, who gives me a quest and sends me back to the Guildmaster. I ask about everything, get my key, and set out to find the map pieces. First I head to Ice Mountain and talk to the oracle. From there I head to the Port Sarim jail, stopping in Falador on the way, where I buy a wizard mind bomb and grab some needed gear (a pick, a bucket, and 12k). I head to the jail and buy the first map piece. It's about here where it hits me...

Before I get to that dragon, I have to kill a demon (keep in mind that I have done this quest several times, so I don't need to use a guide for it. I simply forgot about it). Which means I'm all but guaranteed to get a Hit Point level. This may make me combat level 37, which I'd rather avoid. I'm suddenly glad I bought extra food and rings. But first, I head over to the mine in Rimmington and mine a piece of clay. I fill my bucket at the well and make soft clay. Now, I go back to the bank to grab some food and rings.

As expected, the Hit Point level is inevidible. Another problem looming on the horizion is the fact that I have to kill so many monsters to find keys that I have a Defence level approaching rapidly. Fortunately, I kill the demon long before that level gets here. As I leave, I head over to the docks and buy the Lady Lumbridge for 2k.
I didn't gather materials prior to the quest, so I have to do that now before I can get any farther. I have the clay, but I still need to turn it into an unfired bowl...plus I need a sheet of silk, a wizard mind bomb, and a lobster pot. I only had enough for the ship when I left Melzar's Maze, so I didn't bother to stop by the fishing shop to get a lobster pot. So I use one of my extra Teletabs to go to Varrock and try the GE. My luck is changing, and I find the pot instantly. I take that and head to Barbarian Village to make the bowl. I use my dueling ring to go to Al Kharid, and buy the silk. Then it's a long walk to Ice Mountain, where I use these items to get my final map piece.

I assemble the map at the bank in Falador, and head to Draynor to see Ned. I talk him into sailing my ship, and he tells me he'll meet me there.

The moment of truth: to Crandor! The trip is uneventful...asside from the occasional dragon, flaming cabin boy, and crashing into islands. I head to the cave, and rush into the dragon's lair. The battle is a bit long, but far from difficult. The rings make all the difference. I decapitate the Dragon with plenty of food to spare.

Quest Complete: 18,650 exp for Strength and Attack, 2 Quest Points, Ability to wear Rune Platebodies (35 Strength, 44 Defence). I overshoot my combat level 40 goal by 2 whole combat levels. But it's still within the range of both my chapter 1 goals!

From the day Wrthlss Noob was created to right now, it has been less than 1 week by about 30 hours. From 25 gp and a wooden shield to full rune...and I'm even able to wear it by the time I'm Combat Level 42. And by doing this I've dispelled a commonly accepted myth: you can't make money with nooby levels. This is completely false, as I was making plenty of money 5 minutes after I got to Lumbridge.

Chapter 1 Complete.

Thursday, May 1, 2008

Chapter 1-Episode 13: The Plan

Before I pay up for members and do this quest, I need to lay down my strategy so I can be sure I have everything I need. This is as good a place as any to do that, I guess.

First things first: I have my combat kit prepared, so now I need to figure out what I'm going to take with me. Here's a list of "Must Have" items for this run.

Good food
Super Attack Potion
Super Strength Potion
Rings of Recoil
Teleport Tablet to Falador (or a Teletab)

I'm going to want to take at least 3 Rings of Recoil (while wearing a 4th), and one each of the potions and the Teletab. This leaves me room for 22 pieces of food. I want something very good, as I don't want to have to worry about eating two or more times in a row. So I'm going to plan on tuna and corn potatos for the food.

While I don't yet know how much this is going to cost, I already know that the quest itself will require about 12k. This gives me a 14k bankroll so far for equipment. Again, I don't know, but I'm thinking that this should be enough (or at least close).

As far as how I'm going to handle Elvarg herself, my plan is to allow her to hit me as much as she likes, while I suppliment the recoiled damage with a few red splotches of my own. My max hit is 5, so I have no illusions that this will be easy. Elvarg can hit up to 10, so I can never allow my Hit Points drop below that. I'm setting a range of between 11-15 Hit Points left before I eat. I must also carefully watch the chat window, so I know exactly when my Ring of Recoil is used up. Otherwise Elvarg will inflict unanswered damage, which I absolutely cannot afford. This is going to be an endurance contest. Which will last longer: my food or Elvarg's 120 Hit Points?

I'm somewhat embarassed to admit that my plan relies on a fair amount of luck. If Elvarg hits higher numbers on me, I definately won't last as long as I need to. And if I can't hit her, I may as well teleport out. My plan kinda depends on me doing at least some of the damage.

Under the category of "Every Little Bit Counts", I will also use my 18 Prayer Points to enhance my ability to hit. I won't be taking any Prayer Potions, so I'll only have access to that for a short time.

The exact plan of attack is to climb over the wall, and drink 1 dose each of the super attack and super strength potions. I will then charge Elvarg (if auto-retaliate hasn't already taken care of that), and once the melee ensues I will activate my prayer. While the melee continues, I will watch my Hit Points and keep an eye out for a message telling me my Ring of Recoil has shattered. Once my Hit Points drops below 15, I will eat. After eating, I'll check the skill tab on the game interface to determine if I need another potion, and immedately switch back. Once all of my food is gone and my Hit Points reach 15, I will use the Teletab (I am NOT taking chances with my rune armor).

I may modify this plan between now and Elvarg's death...but this is the basis of it.