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Sunday, May 4, 2008

Chapter 2-Episode 5: From 1 to 24 Thief in less than a second!

Sorceress Garden is the greatest and fastest (albeit occasionally aggrivating) power-training tool for Thief there is in Runescape. Not only can you get massive amounts of Thief experience, you get pretty decent Farming experience as well. I don't like Farming at lower levels, and usually try to wait untill I can plant something that doesn't grow wild all over the world (like potatos, onions and cabbages). On the other hand, at level 1 Thief, there's nothing worth stealing. This minigame solves both problems in spades.

I'm not going to get into any specifics about how the game works, but I will show the best hiding places for each garden. I will also show you the best way to power-train Thief.

To start off, you need a mortar and pestle (available at the herblore shop in Taverly) and a lot of beer mugs. In fact, you should only have enoug empty space to hold enough squirks for 1 glass (4 fruits). Grab the fruit, make a glass, repeat untill all the glasses are filled.

When I'm done, I make a couple of extra trips to the herb patch and fill my inventory. Unfortunately I don't get anything I can use yet. I head back to Osman and turn in my squirk juice for a massive 7,700 Thieving experience points. While it took longer than a second to gather 110 squirk fruits, I did go from 1 to 24 in a single leap.

Tips for Sorceress' garden:

Find the safe spots. There are numerous places in each maze that you can stand and not be seen by the elementals, despite the fact that they move right past you. These are usually corners or gaps in the walls.

Know when to walk, know when to run. Since running is advised through a large portion of most mazes, there are spots where you have ample time to walk. While it doesn't seem like much, it makes all the difference when you don't have a high agility.

Lighten your load. Don't wear or carry anything, unless it's an item that provides negative encumberance modifiers. These include (but may not be exclusive to) Boots of Lightness, Spotted Cape or a Spottier Cape. This decreases the drain on your run energy quite dramatically.

Let other players pass! Once you get the hang of moving through the maze, the biggest problem you'll have is another player. You are bound to find someone who hasn't really figured the minigame out yet, and if they lure an elemental in your direction, it'll catch you too (and even sometimes instead of the player who got caught. Don't try to move when other players do untill you know that they know their way around.

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