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Monday, May 5, 2008

Chapter 2-Episode 7: 1 to 20 Construction on 1,013 gp

Caution: this will only work if you have a Smithing level of 4 or higher.

This is a simple and easy procedure that anyone can follow...as long as you have a bit over 1k gp.

First thing you do is head to Barbarian Outpost (or anywhere esle that planks respawn), and fill your inventory with planks. Just once...that's all you'll need for now. Next, mine enough copper and tin to make 10-20 bronze bars, and smith them into nails. Head to any real estate agent (there's one in Varrock and Falador, among numerous other places), and shell out 1k gp for your "starter house". Then, head to the sawmill and buy a saw for 13 gp. Now head to the bank and make sure you have all this in your inventory: pickaxe (equipped), hammer, saw, lots of nails, 1 bucket, and as many planks as you can carry. Now you're ready to go to Rimmington and see your new house! Yeah, it ain't much...but after all we're noobs here.

Switch over to building mode, and start building chairs (there are 3 spots for them). Once they're built, remove one and rebuild it. Keep doing that until your Construction level is 4, then build a bookcase (bookcases are good, and I'll tell you why at the end). Then use up your planks rebuilding chairs until you run out of planks.

Now, head over to the mine and fill your inventory with clay. Stop by the well, fill your buckets and make soft clay. All you have to do is rebuild the clay fireplace, restocking yourself at the mine when the clay's all gone.

I will not lie to you, this is a long and monotonous process. In fact it's faster to build a workshop at Construction level 15, and start making oak chairs at 19 (of course, you'll need oak planks). But it isn't much more effort to go all the way to 20.

Tips for cost effective Construction:

Keep it simple. I've trained Construction on numerous characters, and it's always cheaper to wait until your Construction reaches 60 before building most rooms. To start with I usually only build a workshop and a quest hall (quest hall for a mounted Amulet of Glory. I'll add a study as well if I plan to make teletabs. On my last character, I had to build a Costume Room as soon as I could to empty bank space (storing armor, robes and other valuables).

Make your workshop close to the portal. This saves you huge amounts of running time. You also want to make sure that it's as up to date as you can make it. The workshop will possibly be the most useful room in your house at higher levels.

Design a building plan. Architects make floorplans, you should too. This will save you a fortune in creating rooms that you're going to have to move later.

Never use gold leaf or marble blocks untill you're building the best possible piece of furniture. High end building materials are way expensive, so don't build something with expensive materials if you're just going to have to tear down again in a few levels.

Make sure you have access to a bookcase. Many books you pick up in the game can be found in the bookcase in your house. This lets you access those books later, even after you drop them. Some helpful examples include the prayer book (the one that cures poison, not the wieldable one), the Elemental Workshop books (with the key if you've lost it) and Tarn's Diary.

This time I have my house all planned out up to level 70, so I know where I want to build all my rooms. This way I can have a functional house that reflects my Construction level that I won't have to rebuild in the future.

(My house...yes, that's all there is.)

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